Skip to content
OtherMagicPortals

Portal Neutral Open

Sound Event · 2.5 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -2 … +2 st

Portal_Open_01Mono · 48 kHz · 2.5 s · 26 KB

0:000:02

Technical details

Event ID
SFX_Portal_Neutral_Open
Game File
Server/Audio/SoundEvents/SFX/Magic/Portals/SFX_Portal_Neutral_Open.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 2.5 s · 26 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -2 dB to 0 dB
    • Volume from +6 dB to 0 dB
Portal Neutral Open — Hytale Sound Database | ZAP-Hosting