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WeaponsProjectilesPoop

Poop Bounce

Sound Event · 0.89 s – 1.13 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -1.82 … +1.65 st

Mud_Hit_02Mono · 44.1 kHz · 1.07 s · 30.6 KB

0:000:01

Mud_Hit_01Mono · 44.1 kHz · 1.13 s · 29.8 KB

0:000:01

Mud_Hit_03Mono · 44.1 kHz · 1 s · 27.2 KB

0:000:01

Mud_Hit_04Mono · 44.1 kHz · 0.89 s · 27.4 KB

0:000:00

Technical details

Event ID
SFX_Poop_Bounce
Game File
Server/Audio/SoundEvents/SFX/Projectiles/Poop/SFX_Poop_Bounce.json
Event volume
0 dBInherited
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Volume, Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.07 s · 30.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Volume from +6 dB to 0 dB
Poop Bounce — Hytale Sound Database | ZAP-Hosting