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BlocksPlushie

Plushie Interact

Sound Event · 0.17 s – 0.72 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -3 … +3 st

Plushie_Interact_01Mono · 48 kHz · 0.17 s · 5.9 KB

0:000:00

Plushie_Interact_02Mono · 48 kHz · 0.21 s · 6.4 KB

0:000:00

Plushie_Interact_03Mono · 48 kHz · 0.31 s · 8 KB

0:000:00

Plushie_Interact_04Mono · 48 kHz · 0.44 s · 9.8 KB

0:000:00

Plushie_Interact_05Mono · 48 kHz · 0.72 s · 12.8 KB

0:000:00

Technical details

Event ID
SFX_Plushie_Interact
Game File
Server/Audio/SoundEvents/BlockSounds/Plushie/SFX_Plushie_Interact.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
3
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: StartAttenuationDistance, MaxDistance, SpatialBlend, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.17 s · 5.9 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Plushie Interact — Hytale Sound Database | ZAP-Hosting