Plushie Interact
Sound Event · 0.17 s – 0.72 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -3 … +3 st
Plushie_Interact_01Mono · 48 kHz · 0.17 s · 5.9 KB
Plushie_Interact_02Mono · 48 kHz · 0.21 s · 6.4 KB
Plushie_Interact_03Mono · 48 kHz · 0.31 s · 8 KB
Plushie_Interact_04Mono · 48 kHz · 0.44 s · 9.8 KB
Plushie_Interact_05Mono · 48 kHz · 0.72 s · 12.8 KB
Technical details
- Event ID
- SFX_Plushie_Interact
- Game File
- Server/Audio/SoundEvents/BlockSounds/Plushie/SFX_Plushie_Interact.json
- Event volume
- 0 dB
- Event pitch
- 0 Halftones
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 3
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: StartAttenuationDistance, MaxDistance, SpatialBlend, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.17 s · 5.9 KB
Used by
Items and blocks (4)
Goblin Plushie
Deco_Goblin_Plush
- Block · World sound (audible to everyone)
Harvest Trophy
Deco_Trophy_Harvest
- Block · Custom sound (player only)
Kweebec Plushie
Deco_Kweebec_Plush
- Block · World sound (audible to everyone)
1 debug, template and unnamed entries
Deco_Bat_Plush
Deco_Bat_Plush
- Block · World sound (audible to everyone)
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5