Pigeon Death
Sound Event · 0.82 s – 0.85 s · 1 layer · 2 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -2.9 dB · Random Pitch -1.82 … 0 st
Pigeon_Death_01Mono · 44.1 kHz · 0.82 s · 22 KB
Pigeon_Death_02Mono · 44.1 kHz · 0.85 s · 20.6 KB
Technical details
- Event ID
- SFX_Pigeon_Death
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Birds/Pigeon/SFX_Pigeon_Death.json
- Event volume
- +2.9 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Pigeon (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.82 s · 22 KB
Used by
Items and blocks (1)
NPCs (1)
Pigeon
Pigeon
- Animation · Death
- Animation · DeathDrown
- Animation · DeathFly
- + 1 more
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -0.9 dB to 0 dB
- Volume from 0 dB to -2.9 dB