Ore Hit
Sound Event · 1.55 s · 3 layers · 21 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -4 dB · Start Delay 0.05 s · Random Volume -20 … 0 dB · Random Pitch -2 … +5 st
Stone_Hit_Debris_01Mono · 44.1 kHz · 1.5 s · 42.3 KB
Stone_Hit_Debris_02Mono · 44.1 kHz · 1.5 s · 42.3 KB
Stone_Hit_Debris_03Mono · 44.1 kHz · 1.5 s · 44.1 KB
Stone_Hit_Debris_04Mono · 44.1 kHz · 1.5 s · 43.7 KB
Layer 2
Volume 0 dB · Random Pitch -3 … +3 st
Stone_Hit_01Mono · 48 kHz · 0.38 s · 7.9 KB
Stone_Hit_02Mono · 48 kHz · 0.38 s · 7.6 KB
Stone_Hit_03Mono · 48 kHz · 1.17 s · 13.8 KB
Stone_Hit_04Mono · 48 kHz · 1.12 s · 15 KB
Stone_Hit_05Mono · 48 kHz · 0.84 s · 12.8 KB
Stone_Hit_06Mono · 48 kHz · 1.03 s · 15.8 KB
Stone_Hit_07Mono · 48 kHz · 0.62 s · 8.6 KB
Stone_Hit_08Mono · 48 kHz · 0.54 s · 8.6 KB
Stone_Hit_09Mono · 48 kHz · 0.64 s · 8 KB
Stone_Hit_10Mono · 48 kHz · 0.48 s · 8.5 KB
Stone_Hit_11Mono · 48 kHz · 0.7 s · 10.1 KB
Stone_Hit_12Mono · 48 kHz · 0.59 s · 8.9 KB
Stone_Hit_13Mono · 48 kHz · 0.54 s · 8.5 KB
Stone_Hit_14Mono · 48 kHz · 0.75 s · 10 KB
Stone_Hit_15Mono · 48 kHz · 0.4 s · 8 KB
Layer 3
Volume -21 dB · Random Volume -18 … 0 dB · Random Pitch -0.2 … +0.2 st
Ore_Hit_01Mono · 44.1 kHz · 0.65 s · 11.4 KB
Ore_Hit_02Mono · 44.1 kHz · 0.49 s · 12.9 KB
Technical details
- Event ID
- SFX_Ore_Hit
- Game File
- Server/Audio/SoundEvents/BlockSounds/Ore/SFX_Ore_Hit.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 1.5 s · 42.3 KB
Used by
Items and blocks (27)
Adamantite Ore - Magma
Ore_Adamantite_Magma
- Block sound set · Hit
Cobalt Ore - Shale
Ore_Cobalt_Shale
- Block sound set · Hit
Cobalt Ore - Slate
Ore_Cobalt_Slate
- Block sound set · Hit
Copper Ore - Sandstone
Ore_Copper_Sandstone
- Block sound set · Hit
Copper Ore - Shale
Ore_Copper_Shale
- Block sound set · Hit
Copper Ore - Stone
Ore_Copper_Stone
- Block sound set · Hit
Gold Ore - Basalt
Ore_Gold_Basalt
- Block sound set · Hit
Gold Ore - Calcite
Ore_Gold_Calcite
- Block sound set · Hit
Gold Ore - Sandstone
Ore_Gold_Sandstone
- Block sound set · Hit
Gold Ore - Shale
Ore_Gold_Shale
- Block sound set · Hit
Gold Ore - Stone
Ore_Gold_Stone
- Block sound set · Hit
Gold Ore - Volcanic
Ore_Gold_Volcanic
- Block sound set · Hit
Iron Ore - Basalt
Ore_Iron_Basalt
- Block sound set · Hit
Iron Ore - Sandstone
Ore_Iron_Sandstone
- Block sound set · Hit
Iron Ore - Shale
Ore_Iron_Shale
- Block sound set · Hit
Iron Ore - Slate
Ore_Iron_Slate
- Block sound set · Hit
Iron Ore - Stone
Ore_Iron_Stone
- Block sound set · Hit
Iron Ore - Volcanic
Ore_Iron_Volcanic
- Block sound set · Hit
Mithril Ore - Stone
Ore_Mithril_Stone
- Block sound set · Hit
Silver Ore - Basalt
Ore_Silver_Basalt
- Block sound set · Hit
Silver Ore - Sandstone
Ore_Silver_Sandstone
- Block sound set · Hit
Silver Ore - Shale
Ore_Silver_Shale
- Block sound set · Hit
Silver Ore - Slate
Ore_Silver_Slate
- Block sound set · Hit
Silver Ore - Stone
Ore_Silver_Stone
- Block sound set · Hit
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 2: Random volume (minimum) changed from -2 dB to 0 dB
- Layer 2: Volume from +6 dB to 0 dB
- Layer 3: Random volume (minimum) changed from -3 dB to -18 dB
- Layer 3: Volume from -6 dB to -21 dB