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StepsMud

Mud Land

Sound Event ยท 1.74 s โ€“ 1.79 s ยท 2 layers ยท 9 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -14 dB ยท Random Volume -1.9 โ€ฆ 0 dB ยท Random Pitch -1.82 โ€ฆ +1.65 st

FS_Land_Mud_01Mono ยท 44.1 kHz ยท 0.67 s ยท 10.9 KB

0:000:00

FS_Land_Mud_02Mono ยท 44.1 kHz ยท 1 s ยท 13.5 KB

0:000:00

FS_Land_Mud_03Mono ยท 44.1 kHz ยท 1.17 s ยท 15.1 KB

0:000:01

FS_Land_Mud_04Mono ยท 44.1 kHz ยท 1.12 s ยท 15 KB

0:000:01

FS_Land_Mud_05Mono ยท 44.1 kHz ยท 1 s ยท 14.1 KB

0:000:00

Layer 2

Volume -6 dB ยท Random Pitch -1.82 โ€ฆ +1.65 st

Player_Clth_Foley_Walk_01Mono ยท 44.1 kHz ยท 1.79 s ยท 28.1 KB

0:000:01

Player_Clth_Foley_Walk_02Mono ยท 44.1 kHz ยท 1.79 s ยท 28.3 KB

0:000:01

Player_Clth_Foley_Walk_03Mono ยท 44.1 kHz ยท 1.74 s ยท 24.8 KB

0:000:01

Player_Clth_Foley_Walk_04Mono ยท 44.1 kHz ยท 1.76 s ยท 27.2 KB

0:000:01

Technical details

Event ID
SFX_Mud_Land
Game File
Server/Audio/SoundEvents/BlockSounds/Mud/SFX_Mud_Land.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Footsteps (6 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 0.67 s ยท 10.9 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Random volume (minimum) changed from -1.9 dB to 0 dB
    • Layer 2: Volume from +6 dB to -6 dB
Mud Land โ€” Hytale Sound Database | ZAP-Hosting