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BlocksMud

Mud Break

Sound Event · 0.56 s – 0.89 s · 2 layers · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume 0 dB

Mud_Break_01Mono · 44.1 kHz · 0.89 s · 29.6 KB

0:000:00

Mud_Break_02Mono · 44.1 kHz · 0.56 s · 21.8 KB

0:000:00

Mud_Break_03Mono · 44.1 kHz · 0.67 s · 23.4 KB

0:000:00

Mud_Break_04Mono · 44.1 kHz · 0.72 s · 25.1 KB

0:000:00

Layer 2

Volume +5 dB

Block_Break_Success_01Mono · 44.1 kHz · 0.3 s · 7.5 KB

0:000:00

Technical details

Event ID
SFX_Mud_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Mud/SFX_Mud_Break.json
Event volume
-5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.89 s · 29.6 KB

Template for 1 more events

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Volume from +6 dB to +5 dB
Mud Break — Hytale Sound Database | ZAP-Hosting