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NPCsBeastsMouse

Mouse Sleep

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -6 dB · Infinite loop

Mouse_Sleep_01Mono · 44.1 kHz · 18.8 s · 528.1 KB

0:000:18

Technical details

Event ID
SFX_Mouse_Sleep
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Mouse/SFX_Mouse_Sleep.json
Event volume
-14 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
3
Interruption prevented
no
Audio category
AudioCat_NPC_Mouse (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 18.8 s · 528.1 KB

Used by

NPCs (2)

Mouse

Mouse

  • Animation · Sleep
1 debug, template and unnamed entries

Template

Template_Beasts_Passive_Critter

  • Animation · Sleep

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Mouse Sleep — Hytale Sound Database | ZAP-Hosting