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NPCsBeastsMouse

Mouse Alerted

Sound Event · 0.45 s – 0.62 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -4.5 dB · Random Volume -3.1 … 0 dB · Random Pitch -3.86 … +3.16 st

Mouse_Alerted_01Mono · 44.1 kHz · 0.45 s · 16.1 KB

0:000:00

Mouse_Alerted_02Mono · 44.1 kHz · 0.49 s · 17.8 KB

0:000:00

Mouse_Alerted_03Mono · 44.1 kHz · 0.62 s · 20.7 KB

0:000:00

Technical details

Event ID
SFX_Mouse_Alerted
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Mouse/SFX_Mouse_Alerted.json
Event volume
-8 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
Yes
Audio category
AudioCat_NPC_Mouse (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.45 s · 16.1 KB

Used by

NPCs (2)

Mouse

Mouse

  • Animation · Alerted
1 debug, template and unnamed entries

Template

Template_Beasts_Passive_Critter

  • Animation · Alerted

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Mouse Alerted — Hytale Sound Database | ZAP-Hosting