Mouse Alerted
Sound Event · 0.45 s – 0.62 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -4.5 dB · Random Volume -3.1 … 0 dB · Random Pitch -3.86 … +3.16 st
Mouse_Alerted_01Mono · 44.1 kHz · 0.45 s · 16.1 KB
Mouse_Alerted_02Mono · 44.1 kHz · 0.49 s · 17.8 KB
Mouse_Alerted_03Mono · 44.1 kHz · 0.62 s · 20.7 KB
Technical details
- Event ID
- SFX_Mouse_Alerted
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Mouse/SFX_Mouse_Alerted.json
- Event volume
- -8 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 5
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Mouse (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.45 s · 16.1 KB
Used by
Items and blocks (1)
NPCs (2)
Mouse
Mouse
- Animation · Alerted
1 debug, template and unnamed entries
Template
Template_Beasts_Passive_Critter
- Animation · Alerted
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5