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NPCsLivestockMouflon

Mouflon Sleep

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -4 dB · Probability 50 % · Infinite loop

NPC_Mouflon_Sleep_Loop_01Mono · 48 kHz · 14.9 s · 128.2 KB

0:000:14

Technical details

Event ID
SFX_Mouflon_Sleep
Game File
Server/Audio/SoundEvents/SFX/NPC/Livestock/Mouflon/SFX_Mouflon_Sleep.json
Event volume
+4 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
3
Interruption prevented
no
Audio category
AudioCat_NPC_Mouflon (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 14.9 s · 128.2 KB

Used by

NPCs (2)

Mouflon

Mouflon

  • Animation · Sleep

Mouflon

Tamed_Mouflon

  • Animation · Sleep

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -4 dB to 0 dB
    • Volume from 0 dB to -4 dB
Mouflon Sleep — Hytale Sound Database | ZAP-Hosting