Metal Build
Sound Event · 0.14 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -2.9 dB
Build_1Mono · 44.1 kHz · 0.14 s · 6.6 KB
Technical details
- Event ID
- SFX_Metal_Build
- Game File
- Server/Audio/SoundEvents/BlockSounds/Metal/SFX_Metal_Build.json
- Event volume
- +2.9 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.14 s · 6.6 KB
Used by
Items and blocks (7)
Large Scrap Pile
Deco_Trash_Pile_Large
- Block sound set · Place
Large Treasure Pile
Deco_Treasure_Pile_Large
- Block sound set · Place
Scrap Pile
Deco_Trash_Pile_Small
- Block sound set · Place
Shiny Scrap Pile
Deco_Scrap_Pile_Shiny
- Block sound set · Place
Small Scrap Pile
Deco_Trash
- Block sound set · Place
Small Treasure Pile
Deco_Treasure_Pile_Small
- Block sound set · Place
Treasure
Deco_Treasure
- Block sound set · Place
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Volume from 0 dB to -2.9 dB