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Memories Bench Ducker

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Infinite loop

SilenceMono · 44.1 kHz · 1.68 s · 16.3 KB

0:000:01

Technical details

Event ID
SFX_Memories_Bench_Ducker
Game File
Server/Audio/SoundEvents/SFX/SFX_Memories_Bench_Ducker.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
7 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_Ambient (0 dB)
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.68 s · 16.3 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Volume from +6 dB to 0 dB
Memories Bench Ducker — Hytale Sound Database | ZAP-Hosting