Memories Bench Ducker
Sound Event · Infinite loop · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Infinite loop
SilenceMono · 44.1 kHz · 1.68 s · 16.3 KB
Technical details
- Event ID
- SFX_Memories_Bench_Ducker
- Game File
- Server/Audio/SoundEvents/SFX/SFX_Memories_Bench_Ducker.json
- Event volume
- 0 dB
- Event pitch
- 0 Halftones
- Attenuation starts at
- 2 Blocks
- Maximum hearing distance
- 7 Blocks
- Spatiality (Spatial Blend)
- 0.6
- Concurrent instances
- 50
- Interruption prevented
- Yes
- Audio category
- AudioCat_Ambient (0 dB)
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 1.68 s · 16.3 KB
Used by
Items and blocks (1)
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Volume from +6 dB to 0 dB