Mace T1 Impact
Sound Event · 0.62 s – 0.62 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume +6 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st
Mace_T1_Impact_01Mono · 48 kHz · 0.62 s · 10.3 KB
Mace_T1_Impact_02Mono · 48 kHz · 0.62 s · 9.1 KB
Mace_T1_Impact_03Mono · 48 kHz · 0.62 s · 9.3 KB
Mace_T1_Impact_04Mono · 48 kHz · 0.62 s · 9.4 KB
Mace_T1_Impact_05Mono · 48 kHz · 0.62 s · 9.5 KB
Technical details
- Event ID
- SFX_Mace_T1_Impact
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Mace/Impacts/SFX_Mace_T1_Impact.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Mace (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.62 s · 10.3 KB
Used by
Items and blocks (2)
Copper Mace
Weapon_Mace_Copper
- Ability 1 · Custom sound (player only)
- Ability 1 · World sound (audible to everyone)
- Primary action · Custom sound (player only)
- + 1 more
Crude Mace
Weapon_Mace_Crude
- Ability 1 · Custom sound (player only)
- Ability 1 · World sound (audible to everyone)
- Primary action · Custom sound (player only)
- + 1 more
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5