Skip to content
WeaponsShared

Light Melee T2 Lunge

Sound Event ยท 2.22 s ยท 4 layers ยท 15 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +1 dB ยท Random Volume -3 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st

Light_Melee_Lunge_Base_01Mono ยท 48 kHz ยท 0.5 s ยท 7.7 KB

0:000:00

Light_Melee_Lunge_Base_02Mono ยท 48 kHz ยท 0.5 s ยท 8.8 KB

0:000:00

Light_Melee_Lunge_Base_03Mono ยท 48 kHz ยท 0.5 s ยท 8.7 KB

0:000:00

Layer 2

Volume -9 dB ยท Random Volume -2 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st

Sword_Charge_Release_01Mono ยท 44.1 kHz ยท 2.22 s ยท 21.9 KB

0:000:02

Sword_Charge_Release_02Mono ยท 44.1 kHz ยท 2.22 s ยท 22.3 KB

0:000:02

Sword_Charge_Release_03Mono ยท 44.1 kHz ยท 2.22 s ยท 22.6 KB

0:000:02

Sword_Charge_Release_04Mono ยท 44.1 kHz ยท 2.22 s ยท 22.2 KB

0:000:02

Layer 3

Volume +1 dB ยท Random Volume -2 โ€ฆ 0 dB ยท Random Pitch -4 โ€ฆ 0 st

Light_Melee_Swing_Common_Layer_Alt_01Mono ยท 48 kHz ยท 0.5 s ยท 6.9 KB

0:000:00

Light_Melee_Swing_Common_Layer_Alt_02Mono ยท 48 kHz ยท 0.5 s ยท 7.1 KB

0:000:00

Light_Melee_Swing_Common_Layer_Alt_03Mono ยท 48 kHz ยท 0.5 s ยท 6.7 KB

0:000:00

Light_Melee_Swing_Common_Layer_Alt_04Mono ยท 48 kHz ยท 0.5 s ยท 6.4 KB

0:000:00

Layer 4

Volume -14 dB ยท Random Volume -5 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +5 st

Player_Clth_Foley_Swing_01Mono ยท 44.1 kHz ยท 0.74 s ยท 24.4 KB

0:000:00

Player_Clth_Foley_Swing_02Mono ยท 44.1 kHz ยท 0.65 s ยท 23.5 KB

0:000:00

Player_Clth_Foley_Swing_03Mono ยท 44.1 kHz ยท 0.68 s ยท 22.9 KB

0:000:00

Player_Clth_Foley_Swing_04Mono ยท 44.1 kHz ยท 0.86 s ยท 26.1 KB

0:000:00

Technical details

Event ID
SFX_Light_Melee_T2_Lunge
Game File
Server/Audio/SoundEvents/SFX/Weapons/Shared/SFX_Light_Melee_T2_Lunge.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Sword (-6 dB) โ†’ AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono ยท 48 kHz ยท 0.5 s ยท 7.7 KB

Used by

Items and blocks (25)

Adamantite Sword

Weapon_Sword_Adamantite

  • Primary action ยท World sound (audible to everyone)

Ancient Bronze Sword

Weapon_Sword_Bronze_Ancient

  • Primary action ยท World sound (audible to everyone)

Bone Sword

Weapon_Sword_Bone

  • Primary action ยท World sound (audible to everyone)

Bronze Sword

Weapon_Sword_Bronze

  • Primary action ยท World sound (audible to everyone)

Cobalt Sword

Weapon_Sword_Cobalt

  • Primary action ยท World sound (audible to everyone)

Copper Sword

Weapon_Sword_Copper

  • Primary action ยท World sound (audible to everyone)

Cutlass

Weapon_Sword_Cutlass

  • Primary action ยท World sound (audible to everyone)

Doomed Outlander Sword

Weapon_Sword_Doomed

  • Primary action ยท World sound (audible to everyone)

Frost Sword

Weapon_Sword_Frost

  • Primary action ยท World sound (audible to everyone)

Incandescent Steel Sword

Weapon_Sword_Steel_Incandescent

  • Primary action ยท World sound (audible to everyone)

Iron Sword

Weapon_Sword_Iron

  • Primary action ยท World sound (audible to everyone)

Mithril Sword

Weapon_Sword_Mithril

  • Primary action ยท World sound (audible to everyone)

Nexus Sword

Weapon_Sword_Nexus

  • Primary action ยท World sound (audible to everyone)

Onyxium Sword

Weapon_Sword_Onyxium

  • Primary action ยท World sound (audible to everyone)

Revenant Guardian's Ruined Dual Swords

Weapon_Longsword_Ruined_Giant_Dual_NPC

  • Primary action ยท World sound (audible to everyone)

Runic Sword

Weapon_Sword_Runic

  • Primary action ยท World sound (audible to everyone)

Rusty Steel Sword

Weapon_Sword_Steel_Rusty

  • Primary action ยท World sound (audible to everyone)

Scrap Sword

Weapon_Sword_Scrap

  • Primary action ยท World sound (audible to everyone)

Silversteel Sword

Weapon_Sword_Silversteel

  • Primary action ยท World sound (audible to everyone)

Steel Sword

Weapon_Sword_Steel

  • Primary action ยท World sound (audible to everyone)

Stone Trork Sword

Weapon_Sword_Stone_Trork

  • Primary action ยท World sound (audible to everyone)

Thorium Sword

Weapon_Sword_Thorium

  • Primary action ยท World sound (audible to everyone)

Tribal Blowgun

Weapon_Blowgun_Tribal

  • Primary action ยท World sound (audible to everyone)

Wooden Sword

Weapon_Sword_Wood

  • Primary action ยท World sound (audible to everyone)
1 debug, template and unnamed entries

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Light Melee T2 Lunge โ€” Hytale Sound Database | ZAP-Hosting