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WeaponsShared

Light Melee T2 Block

Sound Event · 0.89 s – 0.89 s · 2 layers · 8 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +1 dB · Random Volume -3 … 0 dB · Random Pitch -2 … +2 st

Light_Melee_Block_Common_01Mono · 48 kHz · 0.89 s · 9.3 KB

0:000:00

Light_Melee_Block_Common_02Mono · 48 kHz · 0.89 s · 9.6 KB

0:000:00

Light_Melee_Block_Common_03Mono · 48 kHz · 0.89 s · 9.5 KB

0:000:00

Light_Melee_Block_Common_04Mono · 48 kHz · 0.89 s · 9.6 KB

0:000:00

Layer 2

Volume -14 dB · Random Volume -5 … 0 dB · Random Pitch -2 … +5 st

Player_Clth_Foley_Swing_01Mono · 44.1 kHz · 0.74 s · 24.4 KB

0:000:00

Player_Clth_Foley_Swing_02Mono · 44.1 kHz · 0.65 s · 23.5 KB

0:000:00

Player_Clth_Foley_Swing_03Mono · 44.1 kHz · 0.68 s · 22.9 KB

0:000:00

Player_Clth_Foley_Swing_04Mono · 44.1 kHz · 0.86 s · 26.1 KB

0:000:00

Technical details

Event ID
SFX_Light_Melee_T2_Block
Game File
Server/Audio/SoundEvents/SFX/Weapons/Shared/SFX_Light_Melee_T2_Block.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Sword (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.89 s · 9.3 KB

Used by

Items and blocks (24)

Adamantite Sword

Weapon_Sword_Adamantite

  • Secondary action · World sound (audible to everyone)

Ancient Bronze Sword

Weapon_Sword_Bronze_Ancient

  • Secondary action · World sound (audible to everyone)

Bone Sword

Weapon_Sword_Bone

  • Secondary action · World sound (audible to everyone)

Bronze Sword

Weapon_Sword_Bronze

  • Secondary action · World sound (audible to everyone)

Cobalt Sword

Weapon_Sword_Cobalt

  • Secondary action · World sound (audible to everyone)

Copper Sword

Weapon_Sword_Copper

  • Secondary action · World sound (audible to everyone)

Cutlass

Weapon_Sword_Cutlass

  • Secondary action · World sound (audible to everyone)

Doomed Outlander Sword

Weapon_Sword_Doomed

  • Secondary action · World sound (audible to everyone)

Frost Sword

Weapon_Sword_Frost

  • Secondary action · World sound (audible to everyone)

Incandescent Steel Sword

Weapon_Sword_Steel_Incandescent

  • Secondary action · World sound (audible to everyone)

Iron Sword

Weapon_Sword_Iron

  • Secondary action · World sound (audible to everyone)

Mithril Sword

Weapon_Sword_Mithril

  • Secondary action · World sound (audible to everyone)

Nexus Sword

Weapon_Sword_Nexus

  • Secondary action · World sound (audible to everyone)

Onyxium Sword

Weapon_Sword_Onyxium

  • Secondary action · World sound (audible to everyone)

Runic Sword

Weapon_Sword_Runic

  • Secondary action · World sound (audible to everyone)

Rusty Steel Sword

Weapon_Sword_Steel_Rusty

  • Secondary action · World sound (audible to everyone)

Scrap Sword

Weapon_Sword_Scrap

  • Secondary action · World sound (audible to everyone)

Silversteel Sword

Weapon_Sword_Silversteel

  • Secondary action · World sound (audible to everyone)

Steel Sword

Weapon_Sword_Steel

  • Secondary action · World sound (audible to everyone)

Stone Trork Sword

Weapon_Sword_Stone_Trork

  • Secondary action · World sound (audible to everyone)

Thorium Sword

Weapon_Sword_Thorium

  • Secondary action · World sound (audible to everyone)

Tribal Blowgun

Weapon_Blowgun_Tribal

  • Secondary action · World sound (audible to everyone)

Wooden Sword

Weapon_Sword_Wood

  • Secondary action · World sound (audible to everyone)
1 debug, template and unnamed entries

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Light Melee T2 Block — Hytale Sound Database | ZAP-Hosting