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WeaponsShared

Light Melee T1 Swing

Sound Event · 0.65 s – 0.86 s · 2 layers · 9 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +1 dB · Random Volume -3 … 0 dB · Random Pitch -0.45 … +0.45 st

Light_Melee_T1_Swing_01Mono · 48 kHz · 0.34 s · 7.2 KB

0:000:00

Light_Melee_T1_Swing_02Mono · 48 kHz · 0.34 s · 6.9 KB

0:000:00

Light_Melee_T1_Swing_03Mono · 48 kHz · 0.34 s · 7.2 KB

0:000:00

Light_Melee_T1_Swing_04Mono · 48 kHz · 0.34 s · 7.4 KB

0:000:00

Light_Melee_T1_Swing_05Mono · 48 kHz · 0.34 s · 7.2 KB

0:000:00

Layer 2

Volume -14 dB · Random Volume -5 … 0 dB · Random Pitch -2 … +5 st

Player_Clth_Foley_Swing_01Mono · 44.1 kHz · 0.74 s · 24.4 KB

0:000:00

Player_Clth_Foley_Swing_02Mono · 44.1 kHz · 0.65 s · 23.5 KB

0:000:00

Player_Clth_Foley_Swing_03Mono · 44.1 kHz · 0.68 s · 22.9 KB

0:000:00

Player_Clth_Foley_Swing_04Mono · 44.1 kHz · 0.86 s · 26.1 KB

0:000:00

Technical details

Event ID
SFX_Light_Melee_T1_Swing
Game File
Server/Audio/SoundEvents/SFX/Weapons/Shared/SFX_Light_Melee_T1_Swing.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Sword (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.34 s · 7.2 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Light Melee T1 Swing — Hytale Sound Database | ZAP-Hosting