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BlocksLeaves

Leaves Hit

Sound Event ยท 0.67 s ยท 1 layer ยท 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -4.5 dB ยท Random Volume -2 โ€ฆ 0 dB ยท Random Pitch -6 โ€ฆ +4.5 st

Leaves_Hit_01Mono ยท 44.1 kHz ยท 0.67 s ยท 19.5 KB

0:000:00

Technical details

Event ID
SFX_Leaves_Hit
Game File
Server/Audio/SoundEvents/BlockSounds/Leaves/SFX_Leaves_Hit.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 0.67 s ยท 19.5 KB

Used by

Items and blocks (47)

Show 23 more

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Leaves Hit โ€” Hytale Sound Database | ZAP-Hosting