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BlocksLeavesGround

LeavesGround Hit

Sound Event · 0.42 s – 0.54 s · 2 layers · 10 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume 0 dB · Random Volume -1.9 … 0 dB · Random Pitch -0.05 … +0.01 st

Grass_Hit_01Mono · 44.1 kHz · 0.5 s · 20.1 KB

0:000:00

Grass_Hit_02Mono · 44.1 kHz · 0.54 s · 21 KB

0:000:00

Grass_Hit_03Mono · 44.1 kHz · 0.47 s · 18.5 KB

0:000:00

Grass_Hit_04Mono · 44.1 kHz · 0.53 s · 20.5 KB

0:000:00

Grass_Hit_05Mono · 44.1 kHz · 0.42 s · 17.2 KB

0:000:00

Layer 2

Volume -3 dB · Random Volume -6 … 0 dB · Random Pitch -1.82 … +1.65 st

Foliage_Break_01Mono · 44.1 kHz · 0.41 s · 15.7 KB

0:000:00

Foliage_Break_02Mono · 44.1 kHz · 0.51 s · 17.4 KB

0:000:00

Foliage_Break_03Mono · 44.1 kHz · 0.39 s · 16.7 KB

0:000:00

Foliage_Break_04Mono · 44.1 kHz · 0.44 s · 15.9 KB

0:000:00

Foliage_Break_05Mono · 44.1 kHz · 0.42 s · 15.4 KB

0:000:00

Technical details

Event ID
SFX_LeavesGround_Hit
Game File
Server/Audio/SoundEvents/BlockSounds/LeavesGround/SFX_LeavesGround_Hit.json
Event volume
-3 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.5 s · 20.1 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

LeavesGround Hit — Hytale Sound Database | ZAP-Hosting