LeavesGround Hit
Sound Event · 0.42 s – 0.54 s · 2 layers · 10 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume 0 dB · Random Volume -1.9 … 0 dB · Random Pitch -0.05 … +0.01 st
Grass_Hit_01Mono · 44.1 kHz · 0.5 s · 20.1 KB
Grass_Hit_02Mono · 44.1 kHz · 0.54 s · 21 KB
Grass_Hit_03Mono · 44.1 kHz · 0.47 s · 18.5 KB
Grass_Hit_04Mono · 44.1 kHz · 0.53 s · 20.5 KB
Grass_Hit_05Mono · 44.1 kHz · 0.42 s · 17.2 KB
Layer 2
Volume -3 dB · Random Volume -6 … 0 dB · Random Pitch -1.82 … +1.65 st
Foliage_Break_01Mono · 44.1 kHz · 0.41 s · 15.7 KB
Foliage_Break_02Mono · 44.1 kHz · 0.51 s · 17.4 KB
Foliage_Break_03Mono · 44.1 kHz · 0.39 s · 16.7 KB
Foliage_Break_04Mono · 44.1 kHz · 0.44 s · 15.9 KB
Foliage_Break_05Mono · 44.1 kHz · 0.42 s · 15.4 KB
Technical details
- Event ID
- SFX_LeavesGround_Hit
- Game File
- Server/Audio/SoundEvents/BlockSounds/LeavesGround/SFX_LeavesGround_Hit.json
- Event volume
- -3 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.5 s · 20.1 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5