LeavesGround Break
Sound Event · 0.63 s – 0.78 s · 4 layers · 8 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -2 dB · Random Pitch -1.82 … +1.65 st
Grass_Break_01Mono · 44.1 kHz · 0.63 s · 21.4 KB
Layer 2
Volume +6 dB
Block_Break_Success_01Mono · 44.1 kHz · 0.3 s · 7.5 KB
Layer 3
Volume -8 dB · Random Volume -6 … 0 dB · Random Pitch -6.17 … +1.65 st
Grass_Break_Leaves_01Mono · 44.1 kHz · 0.64 s · 25.3 KB
Grass_Break_Leaves_02Mono · 44.1 kHz · 0.78 s · 29.6 KB
Grass_Break_Leaves_03Mono · 44.1 kHz · 0.66 s · 26.9 KB
Grass_Break_Leaves_04Mono · 44.1 kHz · 0.57 s · 22.6 KB
Grass_Break_Leaves_05Mono · 44.1 kHz · 0.68 s · 26.7 KB
Layer 4
Volume -4.5 dB
Grass_Hit_01Mono · 44.1 kHz · 0.5 s · 20.1 KB
Technical details
- Event ID
- SFX_LeavesGround_Break
- Game File
- Server/Audio/SoundEvents/BlockSounds/LeavesGround/SFX_LeavesGround_Break.json
- Event volume
- -7 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.63 s · 21.4 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5