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BlocksLeavesGround

LeavesGround Break

Sound Event · 0.63 s – 0.78 s · 4 layers · 8 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -2 dB · Random Pitch -1.82 … +1.65 st

Grass_Break_01Mono · 44.1 kHz · 0.63 s · 21.4 KB

0:000:00

Layer 2

Volume +6 dB

Block_Break_Success_01Mono · 44.1 kHz · 0.3 s · 7.5 KB

0:000:00

Layer 3

Volume -8 dB · Random Volume -6 … 0 dB · Random Pitch -6.17 … +1.65 st

Grass_Break_Leaves_01Mono · 44.1 kHz · 0.64 s · 25.3 KB

0:000:00

Grass_Break_Leaves_02Mono · 44.1 kHz · 0.78 s · 29.6 KB

0:000:00

Grass_Break_Leaves_03Mono · 44.1 kHz · 0.66 s · 26.9 KB

0:000:00

Grass_Break_Leaves_04Mono · 44.1 kHz · 0.57 s · 22.6 KB

0:000:00

Grass_Break_Leaves_05Mono · 44.1 kHz · 0.68 s · 26.7 KB

0:000:00

Layer 4

Volume -4.5 dB

Grass_Hit_01Mono · 44.1 kHz · 0.5 s · 20.1 KB

0:000:00

Technical details

Event ID
SFX_LeavesGround_Break
Game File
Server/Audio/SoundEvents/BlockSounds/LeavesGround/SFX_LeavesGround_Break.json
Event volume
-7 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.63 s · 21.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

LeavesGround Break — Hytale Sound Database | ZAP-Hosting