Ice Walk
Sound Event · 1.74 s – 1.79 s · 2 layers · 8 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -12 dB · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st · no repeats within 2 plays
Walk_Ice_01Mono · 44.1 kHz · 0.48 s · 20.7 KB
Walk_Ice_02Mono · 44.1 kHz · 0.5 s · 21.4 KB
Walk_Ice_03Mono · 44.1 kHz · 0.5 s · 20.2 KB
Walk_Ice_04Mono · 44.1 kHz · 0.5 s · 21.7 KB
Layer 2
Volume -6 dB · Random Pitch -1.82 … +1.65 st · no repeats within 2 plays
Player_Clth_Foley_Walk_01Mono · 44.1 kHz · 1.79 s · 28.1 KB
Player_Clth_Foley_Walk_02Mono · 44.1 kHz · 1.79 s · 28.3 KB
Player_Clth_Foley_Walk_03Mono · 44.1 kHz · 1.74 s · 24.8 KB
Player_Clth_Foley_Walk_04Mono · 44.1 kHz · 1.76 s · 27.2 KB
Technical details
- Event ID
- SFX_Ice_Walk
- Game File
- Server/Audio/SoundEvents/BlockSounds/Ice/SFX_Ice_Walk.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_Footsteps (6 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.48 s · 20.7 KB
Used by
Items and blocks (25)
Blue Ice
Rock_Ice_Permafrost
- Block sound set · Walk on
Cracked Ice Trap
Trap_Ice
- Block sound set · Walk on
Frozen Castle Bed
Furniture_Frozen_Castle_Bed
- Block sound set · Walk on
Frozen Castle Bench
Furniture_Frozen_Castle_Bench
- Block sound set · Walk on
Frozen Castle Chair
Furniture_Frozen_Castle_Chair
- Block sound set · Walk on
Frozen Castle Door
Furniture_Frozen_Castle_Door
- Block sound set · Walk on
Frozen Castle Ladder
Furniture_Frozen_Castle_Ladder
- Block sound set · Walk on
Frozen Castle Lamp
Furniture_Frozen_Castle_Lamp
- Block sound set · Walk on
Frozen Castle Lamp
Furniture_Frozen_Castle_Secondary_Lamp
- Block sound set · Walk on
Frozen Castle Platform
Furniture_Frozen_Castle_Platform
- Block sound set · Walk on
Frozen Castle Pot
Furniture_Frozen_Castle_Pot
- Block sound set · Walk on
Frozen Castle Pot
Furniture_Frozen_Castle_Secondary_Pot
- Block sound set · Walk on
Frozen Castle Shelf
Furniture_Frozen_Castle_Shelf
- Block sound set · Walk on
Frozen Castle Sign
Furniture_Frozen_Castle_Sign
- Block sound set · Walk on
Frozen Castle Table
Furniture_Frozen_Castle_Table
- Block sound set · Walk on
Frozen Castle Trapdoor
Furniture_Frozen_Castle_Trapdoor
- Block sound set · Walk on
Frozen Castle Wardrobe
Furniture_Frozen_Castle_Wardrobe
- Block sound set · Walk on
Frozen Castle Window
Furniture_Frozen_Castle_Window
- Block sound set · Walk on
Ice
Rock_Ice
- Block sound set · Walk on
Ice Chunks
Rubble_Ice
- Block sound set · Walk on
Ice Chunks - Medium
Rubble_Ice_Medium
- Block sound set · Walk on
Icicles
Rock_Ice_Icicles
- Block sound set · Walk on
Large Frozen Castle Chest
Furniture_Frozen_Castle_Chest_Large
- Block sound set · Walk on
Large Icicles
Rock_Ice_Stalactite_Large
- Block sound set · Walk on
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 2: Random volume (minimum) changed from -1.9 dB to 0 dB
- Layer 2: Volume from +6 dB to -6 dB