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StepsIce

Ice Walk

Sound Event · 1.74 s – 1.79 s · 2 layers · 8 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -12 dB · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st · no repeats within 2 plays

Walk_Ice_01Mono · 44.1 kHz · 0.48 s · 20.7 KB

0:000:00

Walk_Ice_02Mono · 44.1 kHz · 0.5 s · 21.4 KB

0:000:00

Walk_Ice_03Mono · 44.1 kHz · 0.5 s · 20.2 KB

0:000:00

Walk_Ice_04Mono · 44.1 kHz · 0.5 s · 21.7 KB

0:000:00

Layer 2

Volume -6 dB · Random Pitch -1.82 … +1.65 st · no repeats within 2 plays

Player_Clth_Foley_Walk_01Mono · 44.1 kHz · 1.79 s · 28.1 KB

0:000:01

Player_Clth_Foley_Walk_02Mono · 44.1 kHz · 1.79 s · 28.3 KB

0:000:01

Player_Clth_Foley_Walk_03Mono · 44.1 kHz · 1.74 s · 24.8 KB

0:000:01

Player_Clth_Foley_Walk_04Mono · 44.1 kHz · 1.76 s · 27.2 KB

0:000:01

Technical details

Event ID
SFX_Ice_Walk
Game File
Server/Audio/SoundEvents/BlockSounds/Ice/SFX_Ice_Walk.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Footsteps (6 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.48 s · 20.7 KB

Used by

Items and blocks (25)

Blue Ice

Rock_Ice_Permafrost

  • Block sound set · Walk on

Cracked Ice Trap

Trap_Ice

  • Block sound set · Walk on

Frozen Castle Bed

Furniture_Frozen_Castle_Bed

  • Block sound set · Walk on

Frozen Castle Bench

Furniture_Frozen_Castle_Bench

  • Block sound set · Walk on

Frozen Castle Chair

Furniture_Frozen_Castle_Chair

  • Block sound set · Walk on

Frozen Castle Door

Furniture_Frozen_Castle_Door

  • Block sound set · Walk on

Frozen Castle Ladder

Furniture_Frozen_Castle_Ladder

  • Block sound set · Walk on

Frozen Castle Lamp

Furniture_Frozen_Castle_Lamp

  • Block sound set · Walk on

Frozen Castle Lamp

Furniture_Frozen_Castle_Secondary_Lamp

  • Block sound set · Walk on

Frozen Castle Platform

Furniture_Frozen_Castle_Platform

  • Block sound set · Walk on

Frozen Castle Pot

Furniture_Frozen_Castle_Pot

  • Block sound set · Walk on

Frozen Castle Pot

Furniture_Frozen_Castle_Secondary_Pot

  • Block sound set · Walk on

Frozen Castle Shelf

Furniture_Frozen_Castle_Shelf

  • Block sound set · Walk on

Frozen Castle Sign

Furniture_Frozen_Castle_Sign

  • Block sound set · Walk on

Frozen Castle Table

Furniture_Frozen_Castle_Table

  • Block sound set · Walk on

Frozen Castle Trapdoor

Furniture_Frozen_Castle_Trapdoor

  • Block sound set · Walk on

Frozen Castle Wardrobe

Furniture_Frozen_Castle_Wardrobe

  • Block sound set · Walk on

Frozen Castle Window

Furniture_Frozen_Castle_Window

  • Block sound set · Walk on

Ice

Rock_Ice

  • Block sound set · Walk on

Ice Chunks

Rubble_Ice

  • Block sound set · Walk on

Ice Chunks - Medium

Rubble_Ice_Medium

  • Block sound set · Walk on

Icicles

Rock_Ice_Icicles

  • Block sound set · Walk on

Large Frozen Castle Chest

Furniture_Frozen_Castle_Chest_Large

  • Block sound set · Walk on

Large Icicles

Rock_Ice_Stalactite_Large

  • Block sound set · Walk on
Show 1 more

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Random volume (minimum) changed from -1.9 dB to 0 dB
    • Layer 2: Volume from +6 dB to -6 dB
Ice Walk — Hytale Sound Database | ZAP-Hosting