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BlocksIce

Ice Hit

Sound Event · 0.77 s – 1.17 s · 3 layers · 21 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -8 dB · Random Volume -0.9 … 0 dB · Random Pitch -0.89 … +0.84 st

Ice_Hit_01Mono · 44.1 kHz · 0.77 s · 24.8 KB

0:000:00

Ice_Hit_02Mono · 44.1 kHz · 0.98 s · 27.9 KB

0:000:00

Ice_Hit_03Mono · 44.1 kHz · 1.02 s · 30.9 KB

0:000:01

Ice_Hit_04Mono · 44.1 kHz · 1.08 s · 30.8 KB

0:000:01

Ice_Hit_05Mono · 44.1 kHz · 1.03 s · 29.8 KB

0:000:01

Layer 2

Volume +2 dB

Block_Hit_WeightMono · 44.1 kHz · 0.5 s · 10 KB

0:000:00

Layer 3

Volume +2 dB

Stone_Hit_01Mono · 48 kHz · 0.38 s · 7.9 KB

0:000:00

Stone_Hit_02Mono · 48 kHz · 0.38 s · 7.6 KB

0:000:00

Stone_Hit_03Mono · 48 kHz · 1.17 s · 13.8 KB

0:000:01

Stone_Hit_04Mono · 48 kHz · 1.12 s · 15 KB

0:000:01

Stone_Hit_05Mono · 48 kHz · 0.84 s · 12.8 KB

0:000:00

Stone_Hit_06Mono · 48 kHz · 1.03 s · 15.8 KB

0:000:01

Stone_Hit_07Mono · 48 kHz · 0.62 s · 8.6 KB

0:000:00

Stone_Hit_08Mono · 48 kHz · 0.54 s · 8.6 KB

0:000:00

Stone_Hit_09Mono · 48 kHz · 0.64 s · 8 KB

0:000:00

Stone_Hit_10Mono · 48 kHz · 0.48 s · 8.5 KB

0:000:00

Stone_Hit_11Mono · 48 kHz · 0.7 s · 10.1 KB

0:000:00

Stone_Hit_12Mono · 48 kHz · 0.59 s · 8.9 KB

0:000:00

Stone_Hit_13Mono · 48 kHz · 0.54 s · 8.5 KB

0:000:00

Stone_Hit_14Mono · 48 kHz · 0.75 s · 10 KB

0:000:00

Stone_Hit_15Mono · 48 kHz · 0.4 s · 8 KB

0:000:00

Technical details

Event ID
SFX_Ice_Hit
Game File
Server/Audio/SoundEvents/BlockSounds/Ice/SFX_Ice_Hit.json
Event volume
-2 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.77 s · 24.8 KB

Used by

Items and blocks (25)

Blue Ice

Rock_Ice_Permafrost

  • Block sound set · Hit

Cracked Ice Trap

Trap_Ice

  • Block sound set · Hit

Frozen Castle Bed

Furniture_Frozen_Castle_Bed

  • Block sound set · Hit

Frozen Castle Bench

Furniture_Frozen_Castle_Bench

  • Block sound set · Hit

Frozen Castle Chair

Furniture_Frozen_Castle_Chair

  • Block sound set · Hit

Frozen Castle Door

Furniture_Frozen_Castle_Door

  • Block sound set · Hit

Frozen Castle Ladder

Furniture_Frozen_Castle_Ladder

  • Block sound set · Hit

Frozen Castle Lamp

Furniture_Frozen_Castle_Lamp

  • Block sound set · Hit

Frozen Castle Lamp

Furniture_Frozen_Castle_Secondary_Lamp

  • Block sound set · Hit

Frozen Castle Platform

Furniture_Frozen_Castle_Platform

  • Block sound set · Hit

Frozen Castle Pot

Furniture_Frozen_Castle_Pot

  • Block sound set · Hit

Frozen Castle Pot

Furniture_Frozen_Castle_Secondary_Pot

  • Block sound set · Hit

Frozen Castle Shelf

Furniture_Frozen_Castle_Shelf

  • Block sound set · Hit

Frozen Castle Sign

Furniture_Frozen_Castle_Sign

  • Block sound set · Hit

Frozen Castle Table

Furniture_Frozen_Castle_Table

  • Block sound set · Hit

Frozen Castle Trapdoor

Furniture_Frozen_Castle_Trapdoor

  • Block sound set · Hit

Frozen Castle Wardrobe

Furniture_Frozen_Castle_Wardrobe

  • Block sound set · Hit

Frozen Castle Window

Furniture_Frozen_Castle_Window

  • Block sound set · Hit

Ice

Rock_Ice

  • Block sound set · Hit

Ice Chunks

Rubble_Ice

  • Block sound set · Hit

Ice Chunks - Medium

Rubble_Ice_Medium

  • Block sound set · Hit

Icicles

Rock_Ice_Icicles

  • Block sound set · Hit

Large Frozen Castle Chest

Furniture_Frozen_Castle_Chest_Large

  • Block sound set · Hit

Large Icicles

Rock_Ice_Stalactite_Large

  • Block sound set · Hit
Show 1 more

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Volume from +2.9 dB to +2 dB
    • Layer 3: Volume from +4 dB to +2 dB
Ice Hit — Hytale Sound Database | ZAP-Hosting