Ice Hit
Sound Event · 0.77 s – 1.17 s · 3 layers · 21 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -8 dB · Random Volume -0.9 … 0 dB · Random Pitch -0.89 … +0.84 st
Ice_Hit_01Mono · 44.1 kHz · 0.77 s · 24.8 KB
Ice_Hit_02Mono · 44.1 kHz · 0.98 s · 27.9 KB
Ice_Hit_03Mono · 44.1 kHz · 1.02 s · 30.9 KB
Ice_Hit_04Mono · 44.1 kHz · 1.08 s · 30.8 KB
Ice_Hit_05Mono · 44.1 kHz · 1.03 s · 29.8 KB
Layer 2
Volume +2 dB
Block_Hit_WeightMono · 44.1 kHz · 0.5 s · 10 KB
Layer 3
Volume +2 dB
Stone_Hit_01Mono · 48 kHz · 0.38 s · 7.9 KB
Stone_Hit_02Mono · 48 kHz · 0.38 s · 7.6 KB
Stone_Hit_03Mono · 48 kHz · 1.17 s · 13.8 KB
Stone_Hit_04Mono · 48 kHz · 1.12 s · 15 KB
Stone_Hit_05Mono · 48 kHz · 0.84 s · 12.8 KB
Stone_Hit_06Mono · 48 kHz · 1.03 s · 15.8 KB
Stone_Hit_07Mono · 48 kHz · 0.62 s · 8.6 KB
Stone_Hit_08Mono · 48 kHz · 0.54 s · 8.6 KB
Stone_Hit_09Mono · 48 kHz · 0.64 s · 8 KB
Stone_Hit_10Mono · 48 kHz · 0.48 s · 8.5 KB
Stone_Hit_11Mono · 48 kHz · 0.7 s · 10.1 KB
Stone_Hit_12Mono · 48 kHz · 0.59 s · 8.9 KB
Stone_Hit_13Mono · 48 kHz · 0.54 s · 8.5 KB
Stone_Hit_14Mono · 48 kHz · 0.75 s · 10 KB
Stone_Hit_15Mono · 48 kHz · 0.4 s · 8 KB
Technical details
- Event ID
- SFX_Ice_Hit
- Game File
- Server/Audio/SoundEvents/BlockSounds/Ice/SFX_Ice_Hit.json
- Event volume
- -2 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.77 s · 24.8 KB
Used by
Items and blocks (25)
Blue Ice
Rock_Ice_Permafrost
- Block sound set · Hit
Cracked Ice Trap
Trap_Ice
- Block sound set · Hit
Frozen Castle Bed
Furniture_Frozen_Castle_Bed
- Block sound set · Hit
Frozen Castle Bench
Furniture_Frozen_Castle_Bench
- Block sound set · Hit
Frozen Castle Chair
Furniture_Frozen_Castle_Chair
- Block sound set · Hit
Frozen Castle Door
Furniture_Frozen_Castle_Door
- Block sound set · Hit
Frozen Castle Ladder
Furniture_Frozen_Castle_Ladder
- Block sound set · Hit
Frozen Castle Lamp
Furniture_Frozen_Castle_Lamp
- Block sound set · Hit
Frozen Castle Lamp
Furniture_Frozen_Castle_Secondary_Lamp
- Block sound set · Hit
Frozen Castle Platform
Furniture_Frozen_Castle_Platform
- Block sound set · Hit
Frozen Castle Pot
Furniture_Frozen_Castle_Pot
- Block sound set · Hit
Frozen Castle Pot
Furniture_Frozen_Castle_Secondary_Pot
- Block sound set · Hit
Frozen Castle Shelf
Furniture_Frozen_Castle_Shelf
- Block sound set · Hit
Frozen Castle Sign
Furniture_Frozen_Castle_Sign
- Block sound set · Hit
Frozen Castle Table
Furniture_Frozen_Castle_Table
- Block sound set · Hit
Frozen Castle Trapdoor
Furniture_Frozen_Castle_Trapdoor
- Block sound set · Hit
Frozen Castle Wardrobe
Furniture_Frozen_Castle_Wardrobe
- Block sound set · Hit
Frozen Castle Window
Furniture_Frozen_Castle_Window
- Block sound set · Hit
Ice
Rock_Ice
- Block sound set · Hit
Ice Chunks
Rubble_Ice
- Block sound set · Hit
Ice Chunks - Medium
Rubble_Ice_Medium
- Block sound set · Hit
Icicles
Rock_Ice_Icicles
- Block sound set · Hit
Large Frozen Castle Chest
Furniture_Frozen_Castle_Chest_Large
- Block sound set · Hit
Large Icicles
Rock_Ice_Stalactite_Large
- Block sound set · Hit
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 2: Volume from +2.9 dB to +2 dB
- Layer 3: Volume from +4 dB to +2 dB