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NPCsLivestockHorse

Horse Sleep

Sound Event · Infinite loop · 1 layer · 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Infinite loop · Random Volume -0.9 … +0.8 dB · Random Pitch -3.86 … 0 st

Horse_Sleep_01Mono · 44.1 kHz · 6.8 s · 201.5 KB

0:000:06

Horse_Sleep_02Mono · 44.1 kHz · 6.6 s · 189.6 KB

0:000:06

Technical details

Event ID
SFX_Horse_Sleep
Game File
Server/Audio/SoundEvents/SFX/NPC/Livestock/Horse/SFX_Horse_Sleep.json
Event volume
-8 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
3
Interruption prevented
no
Audio category
AudioCat_NPC_Horse (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 6.8 s · 201.5 KB

Used by

NPCs (4)

Foal

Horse_Foal

  • Animation · Sleep

Foal

Tamed_Horse_Foal

  • Animation · Sleep

Horse

Horse

  • Animation · Sleep

Horse

Tamed_Horse

  • Animation · Sleep

NPC models without a role (1)

Horse Tamed

Horse_Tamed

  • Animation · Sleep

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Horse Sleep — Hytale Sound Database | ZAP-Hosting