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OtherToolsHoe

Hoe T1 Till

Sound Event · 0.51 s – 0.82 s · 2 layers · 8 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume 0 dB · Random Pitch -3 … +3 st

Hoe_Till_Success_01Mono · 44.1 kHz · 0.57 s · 9.7 KB

0:000:00

Hoe_Till_Success_02Mono · 44.1 kHz · 0.53 s · 9.2 KB

0:000:00

Hoe_Till_Success_03Mono · 44.1 kHz · 0.51 s · 9.1 KB

0:000:00

Hoe_Till_Success_04Mono · 44.1 kHz · 0.72 s · 11 KB

0:000:00

Hoe_Till_Success_05Mono · 44.1 kHz · 0.82 s · 11.8 KB

0:000:00

Layer 2

Volume -8 dB · Start Delay 0.1 s

Dirt_Hit_01Mono · 44.1 kHz · 0.38 s · 12.9 KB

0:000:00

Dirt_Hit_02Mono · 44.1 kHz · 0.3 s · 12.1 KB

0:000:00

Dirt_Hit_03Mono · 44.1 kHz · 0.41 s · 15.5 KB

0:000:00

Technical details

Event ID
SFX_Hoe_T1_Till
Game File
Server/Audio/SoundEvents/SFX/Tools/Hoe/SFX_Hoe_T1_Till.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.57 s · 9.7 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 1: Random volume (minimum) changed from -2 dB to 0 dB
    • Layer 1: Volume from +6 dB to 0 dB
Hoe T1 Till — Hytale Sound Database | ZAP-Hosting