Hoe T1 Till
Sound Event · 0.51 s – 0.82 s · 2 layers · 8 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume 0 dB · Random Pitch -3 … +3 st
Hoe_Till_Success_01Mono · 44.1 kHz · 0.57 s · 9.7 KB
Hoe_Till_Success_02Mono · 44.1 kHz · 0.53 s · 9.2 KB
Hoe_Till_Success_03Mono · 44.1 kHz · 0.51 s · 9.1 KB
Hoe_Till_Success_04Mono · 44.1 kHz · 0.72 s · 11 KB
Hoe_Till_Success_05Mono · 44.1 kHz · 0.82 s · 11.8 KB
Layer 2
Volume -8 dB · Start Delay 0.1 s
Dirt_Hit_01Mono · 44.1 kHz · 0.38 s · 12.9 KB
Dirt_Hit_02Mono · 44.1 kHz · 0.3 s · 12.1 KB
Dirt_Hit_03Mono · 44.1 kHz · 0.41 s · 15.5 KB
Technical details
- Event ID
- SFX_Hoe_T1_Till
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Hoe/SFX_Hoe_T1_Till.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.57 s · 9.7 KB
Used by
Items and blocks (4)
Copper Hoe
Tool_Hoe_Copper
- Secondary action · World sound (audible to everyone)
Crude Hoe
Tool_Hoe_Crude
- Secondary action · World sound (audible to everyone)
Iron Hoe
Tool_Hoe_Iron
- Secondary action · World sound (audible to everyone)
Thorium Hoe
Tool_Hoe_Thorium
- Secondary action · World sound (audible to everyone)
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 1: Random volume (minimum) changed from -2 dB to 0 dB
- Layer 1: Volume from +6 dB to 0 dB