Health Potion High Drink
Sound Event · 1.1 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -4.1 dB · Start Delay 0.1 s
Consume_Potion_Small_01Mono · 48 kHz · 1 s · 15.5 KB
Technical details
- Event ID
- SFX_Health_Potion_High_Drink
- Game File
- Server/Audio/SoundEvents/SFX/Items/Consumables/SFX_Health_Potion_High_Drink.json
- Event volume
- +4.1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1 s · 15.5 KB
Used by
Items and blocks (2)
Ancient Bucket
Deco_Bucket
- State › Filled_Milk › InteractionVars · Custom sound (player only)
- State › Filled_Mosshorn_Milk › InteractionVars · Custom sound (player only)
Wooden Bucket
Container_Bucket
- State › Filled_Milk › InteractionVars · Custom sound (player only)
- State › Filled_Mosshorn_Milk › InteractionVars · Custom sound (player only)
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Volume from 0 dB to -4.1 dB