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OtherItemsConsumables

Health Potion High Drink

Sound Event · 1.1 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -4.1 dB · Start Delay 0.1 s

Consume_Potion_Small_01Mono · 48 kHz · 1 s · 15.5 KB

0:000:01

Technical details

Event ID
SFX_Health_Potion_High_Drink
Game File
Server/Audio/SoundEvents/SFX/Items/Consumables/SFX_Health_Potion_High_Drink.json
Event volume
+4.1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1 s · 15.5 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Volume from 0 dB to -4.1 dB
Health Potion High Drink — Hytale Sound Database | ZAP-Hosting