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OtherToolsHatchet

Hatchet T2 Impact Nice

Sound Event · 1 s · 1 layer · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -1 … +1 st

Hatchet_T2_Impact_01Mono · 48 kHz · 1 s · 6.9 KB

0:000:01

Hatchet_T2_Impact_02Mono · 48 kHz · 1 s · 7.5 KB

0:000:01

Hatchet_T2_Impact_03Mono · 48 kHz · 1 s · 6.8 KB

0:000:01

Hatchet_T2_Impact_04Mono · 48 kHz · 1 s · 6.1 KB

0:000:01

Hatchet_T2_Impact_05Mono · 48 kHz · 1 s · 6.1 KB

0:000:01

Hatchet_T2_Impact_06Mono · 48 kHz · 1 s · 7.8 KB

0:000:01

Technical details

Event ID
SFX_Hatchet_T2_Impact_Nice
Game File
Server/Audio/SoundEvents/SFX/Tools/Hatchet/SFX_Hatchet_T2_Impact_Nice.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1 s · 6.9 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -2 dB to 0 dB
    • Volume from +4 dB to 0 dB
Hatchet T2 Impact Nice — Hytale Sound Database | ZAP-Hosting