Hand Crossbow T2 Reload Start
Sound Event · 0.64 s – 0.71 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -2 dB · Random Volume -1 … 0 dB · Random Pitch -2 … 0 st
Hand_Crossbow_T2_Reload_Start_01Mono · 48 kHz · 0.67 s · 10.1 KB
Hand_Crossbow_T2_Reload_Start_02Mono · 48 kHz · 0.71 s · 11.1 KB
Hand_Crossbow_T2_Reload_Start_03Mono · 48 kHz · 0.64 s · 10.5 KB
Technical details
- Event ID
- SFX_Hand_Crossbow_T2_Reload_Start
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Hand_Crossbow/SFX_Hand_Crossbow_T2_Reload_Start.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_Hand_Crossbow (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.67 s · 10.1 KB
Used by
Items and blocks (3)
Ancient Steel Hand Crossbow
Weapon_Crossbow_Ancient_Steel
- Ability4 · World sound (audible to everyone)
- Primary action · World sound (audible to everyone)
Iron Hand Crossbow
Weapon_Crossbow_Iron
- Ability4 · World sound (audible to everyone)
- Primary action · World sound (audible to everyone)
1 debug, template and unnamed entries
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5