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WeaponsHand Crossbow

Hand Crossbow T2 Load Local

Sound Event · 3 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume +6 dB · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st

Hand_Crossbow_T2_Load_Stereo_01Stereo · 44.1 kHz · 3 s · 100.4 KB

0:000:03

Hand_Crossbow_T2_Load_Stereo_02Stereo · 44.1 kHz · 3 s · 100.9 KB

0:000:03

Hand_Crossbow_T2_Load_Stereo_03Stereo · 44.1 kHz · 3 s · 99.3 KB

0:000:03

Hand_Crossbow_T2_Load_Stereo_04Stereo · 44.1 kHz · 3 s · 116.7 KB

0:000:03

Technical details

Event ID
SFX_Hand_Crossbow_T2_Load_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Hand_Crossbow/SFX_Hand_Crossbow_T2_Load_Local.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
no
Audio category
AudioCat_Hand_Crossbow (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo · 44.1 kHz · 3 s · 100.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Hand Crossbow T2 Load Local — Hytale Sound Database | ZAP-Hosting