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WeaponsProjectilesHypixel

GunPvP Assault Rifle Bullet Death

Sound Event · 0.38 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch 0 … +1.65 st

Stone_Hit_01Mono · 48 kHz · 0.38 s · 7.9 KB

0:000:00

Technical details

Event ID
SFX_GunPvP_Assault_Rifle_Bullet_Death
Game File
Server/Audio/SoundEvents/SFX/Projectiles/Hypixel/Minigames/GunPvP/GunPvP_Assault_Rifle_Bullet/SFX_GunPvP_Assault_Rifle_Bullet_Death.json
Event volume
0 dBInherited
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Volume, Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.38 s · 7.9 KB

Used by

Items and blocks (4)

3 debug, template and unnamed entries

Weapon_Assault_Rifle

Weapon_Assault_Rifle

  • Primary action · Projectile expires · About the projectile

Weapon_Test_Sniper_Rifle

Weapon_Test_Sniper_Rifle

  • Primary action · Projectile expires · About the projectile

Weapon_Test_Zoom_Rifle

Weapon_Test_Zoom_Rifle

  • Primary action · Projectile expires · About the projectile

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -0.9 dB to 0 dB
    • Volume from +6 dB to 0 dB
GunPvP Assault Rifle Bullet Death — Hytale Sound Database | ZAP-Hosting