GunPvP Assault Rifle Bullet Death
Sound Event · 0.38 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Pitch 0 … +1.65 st
Stone_Hit_01Mono · 48 kHz · 0.38 s · 7.9 KB
Technical details
- Event ID
- SFX_GunPvP_Assault_Rifle_Bullet_Death
- Game File
- Server/Audio/SoundEvents/SFX/Projectiles/Hypixel/Minigames/GunPvP/GunPvP_Assault_Rifle_Bullet/SFX_GunPvP_Assault_Rifle_Bullet_Death.json
- Event volume
- 0 dBInherited
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Volume, Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.38 s · 7.9 KB
Used by
Items and blocks (4)
3 debug, template and unnamed entries
Weapon_Assault_Rifle
Weapon_Assault_Rifle
- Primary action · Projectile expires · About the projectile
Weapon_Test_Sniper_Rifle
Weapon_Test_Sniper_Rifle
- Primary action · Projectile expires · About the projectile
Weapon_Test_Zoom_Rifle
Weapon_Test_Zoom_Rifle
- Primary action · Projectile expires · About the projectile
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -0.9 dB to 0 dB
- Volume from +6 dB to 0 dB