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StepsGrass

Grass Walk

Sound Event ยท 1.74 s โ€“ 1.79 s ยท 2 layers ยท 7 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -6 dB ยท Random Volume -5 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st ยท no repeats within 2 plays

Walk_Grass_01Mono ยท 44.1 kHz ยท 0.54 s ยท 17.3 KB

0:000:00

Walk_Grass_02Mono ยท 44.1 kHz ยท 0.52 s ยท 17.1 KB

0:000:00

Walk_Grass_03Mono ยท 44.1 kHz ยท 0.53 s ยท 17.4 KB

0:000:00

Layer 2

Volume -6 dB ยท Random Pitch -1 โ€ฆ +1 st ยท no repeats within 2 plays

Player_Clth_Foley_Walk_01Mono ยท 44.1 kHz ยท 1.79 s ยท 28.1 KB

0:000:01

Player_Clth_Foley_Walk_02Mono ยท 44.1 kHz ยท 1.79 s ยท 28.3 KB

0:000:01

Player_Clth_Foley_Walk_03Mono ยท 44.1 kHz ยท 1.74 s ยท 24.8 KB

0:000:01

Player_Clth_Foley_Walk_04Mono ยท 44.1 kHz ยท 1.76 s ยท 27.2 KB

0:000:01

Technical details

Event ID
SFX_Grass_Walk
Game File
Server/Audio/SoundEvents/BlockSounds/Grass/SFX_Grass_Walk.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Footsteps (6 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 0.54 s ยท 17.3 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 1: Random volume (minimum) changed from -6 dB to -5 dB
    • Layer 1: Volume from -5 dB to -6 dB
    • Layer 2: Random volume (minimum) changed from -1 dB to 0 dB
    • Layer 2: Volume from +6 dB to -6 dB
Grass Walk โ€” Hytale Sound Database | ZAP-Hosting