Grass Hit
Sound Event · 2.5 s – 3 s · 3 layers · 12 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -2 dB · Random Volume -1 … 0 dB · Random Pitch -0.05 … +0.05 st
Grass_Hit_01Mono · 44.1 kHz · 0.5 s · 20.1 KB
Grass_Hit_02Mono · 44.1 kHz · 0.54 s · 21 KB
Grass_Hit_03Mono · 44.1 kHz · 0.47 s · 18.5 KB
Grass_Hit_04Mono · 44.1 kHz · 0.53 s · 20.5 KB
Grass_Hit_05Mono · 44.1 kHz · 0.42 s · 17.2 KB
Layer 2
Volume 0 dB · Random Volume -9 … 0 dB · Random Pitch -2 … +2 st
Grass_Hit_Sweetener_01Mono · 44.1 kHz · 2.5 s · 62.3 KB
Grass_Hit_Sweetener_02Mono · 44.1 kHz · 3 s · 98.5 KB
Layer 3
Volume -14 dB · Random Volume -5 … 0 dB · Random Pitch -2 … +2 st
Foliage_Break_01Mono · 44.1 kHz · 0.41 s · 15.7 KB
Foliage_Break_02Mono · 44.1 kHz · 0.51 s · 17.4 KB
Foliage_Break_03Mono · 44.1 kHz · 0.39 s · 16.7 KB
Foliage_Break_04Mono · 44.1 kHz · 0.44 s · 15.9 KB
Foliage_Break_05Mono · 44.1 kHz · 0.42 s · 15.4 KB
Technical details
- Event ID
- SFX_Grass_Hit
- Game File
- Server/Audio/SoundEvents/BlockSounds/Grass/SFX_Grass_Hit.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.5 s · 20.1 KB
Used by
Items and blocks (18)
Barnacles
Plant_Barnacles
- Block sound set · Hit
Cold Full Grass
Soil_Grass_Cold_Full
- Block sound set · Hit
Cold Grass
Soil_Grass_Cold
- Block sound set · Hit
Dry Full Grass
Soil_Grass_Dry_Full
- Block sound set · Hit
Dry Grass
Soil_Grass_Dry
- Block sound set · Hit
Full Grass
Soil_Grass_Full
- Block sound set · Hit
Grass
Soil_Grass
- Block sound set · Hit
Leafy Cave Roots
Plant_Roots_Leafy
- Block sound set · Hit
Lush Full Grass
Soil_Grass_Deep_Full
- Block sound set · Hit
Lush Grass
Soil_Grass_Deep
- Block sound set · Hit
Seaweed Block
Soil_Seaweed_Block
- Block sound set · Hit
Sunny Full Grass
Soil_Grass_Sunny_Full
- Block sound set · Hit
Sunny Grass
Soil_Grass_Sunny
- Block sound set · Hit
Wet Full Grass
Soil_Grass_Wet_Full
- Block sound set · Hit
Wet Grass
Soil_Grass_Wet
- Block sound set · Hit
Withered Full Grass
Soil_Grass_Burnt_Full
- Block sound set · Hit
Withered Grass
Soil_Grass_Burnt
- Block sound set · Hit
1 debug, template and unnamed entries
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 2: Random volume (minimum) changed from -10 dB to -9 dB
- Layer 2: Volume from +1 dB to 0 dB