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NPCsBossGoblin Gobliterator

Gobliterator Phase Transition 2 A

Sound Event · 4.04 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -3 dB · Start Delay 0.5 s

NPC_Goblin_Gobliterator_Phase_Transition_2_A_01Mono · 48 kHz · 3.54 s · 29.2 KB

0:000:03

Technical details

Event ID
SFX_Gobliterator_Phase_Transition_2_A
Game File
Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Gobliterator_Phase_Transition_2_A.json
Event volume
+5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
25 BlocksInherited
Maximum hearing distance
70 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Goblin_Gobliterator (-2 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryLoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 3.54 s · 29.2 KB

Used by

NPCs (1)

1 debug, template and unnamed entries

Gobliterator MkIIII

Template_Boss_Goblin_Gobliterator_Transition_Phase3

  • NPC behavior · SoundEventId

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Gobliterator Phase Transition 2 A — Hytale Sound Database | ZAP-Hosting