Gobliterator Phase Transition 1 A
Sound Event · 4.62 s · 2 layers · 2 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume +1 dB
NPC_Goblin_Gobliterator_Phase_Transition_1_A_01Mono · 48 kHz · 4.62 s · 41.3 KB
Layer 2
Volume -3 dB
NPC_Goblin_Scrapper_VO_Angry_01Mono · 48 kHz · 2.1 s · 24.5 KB
Technical details
- Event ID
- SFX_Gobliterator_Phase_Transition_1_A
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Gobliterator_Phase_Transition_1_A.json
- Event volume
- +1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 25 BlocksInherited
- Maximum hearing distance
- 70 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Goblin_Gobliterator (-2 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_VeryLoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 4.62 s · 41.3 KB
Used by
NPCs (1)
1 debug, template and unnamed entries
Gobliterator MkIIII
Template_Boss_Goblin_Gobliterator_SawTransition
- NPC behavior · SoundEventId
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5