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NPCsBossGoblin Gobliterator

Gobliterator Flamethrower Ignite

Sound Event · 4.58 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB

NPC_Goblin_Gobliterator_Flamethrower_Ignite_01Mono · 48 kHz · 4.58 s · 46.8 KB

0:000:04

Technical details

Event ID
SFX_Gobliterator_Flamethrower_Ignite
Game File
Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Gobliterator_Flamethrower_Ignite.json
Event volume
+1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Goblin_Gobliterator (-2 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 4.58 s · 46.8 KB

Used by

More game files and server code (2)

  • Instances/Forgotten_Temple_GoblinsInstances/Forgotten_Temple_Goblins/resources/TriggerVolumeData.jsonSoundEvent
  • Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Gobliterator Flamethrower Ignite — Hytale Sound Database | ZAP-Hosting