Gobliterator Flame Quadrant Charge Loop
Sound Event ยท Infinite loop ยท 4 layers ยท 28 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -1 dB ยท Probability 35 % ยท Infinite loop ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -3 โฆ +3 st ยท no repeats within 4 plays
Emit_Goblin_Electric_Sparks_A_01Mono ยท 48 kHz ยท 0.65 s ยท 12.4 KB
Emit_Goblin_Electric_Sparks_A_02Mono ยท 48 kHz ยท 0.62 s ยท 11.5 KB
Emit_Goblin_Electric_Sparks_A_03Mono ยท 48 kHz ยท 0.68 s ยท 13.5 KB
Emit_Goblin_Electric_Sparks_A_04Mono ยท 48 kHz ยท 0.59 s ยท 11.7 KB
Emit_Goblin_Electric_Sparks_A_05Mono ยท 48 kHz ยท 0.69 s ยท 13.2 KB
Emit_Goblin_Electric_Sparks_A_06Mono ยท 48 kHz ยท 0.88 s ยท 16.1 KB
Emit_Goblin_Electric_Sparks_A_07Mono ยท 48 kHz ยท 0.66 s ยท 12.1 KB
Emit_Goblin_Electric_Sparks_A_08Mono ยท 48 kHz ยท 0.82 s ยท 14.9 KB
Emit_Goblin_Electric_Sparks_A_09Mono ยท 48 kHz ยท 0.74 s ยท 13.2 KB
Emit_Goblin_Electric_Sparks_A_10Mono ยท 48 kHz ยท 0.59 s ยท 11.8 KB
Emit_Goblin_Electric_Sparks_A_11Mono ยท 48 kHz ยท 0.97 s ยท 18.7 KB
Layer 2
Volume -1 dB ยท Probability 35 % ยท Infinite loop ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -3 โฆ +3 st ยท no repeats within 3 plays
Emit_Goblin_Electric_Sparks_B_01Mono ยท 48 kHz ยท 1.19 s ยท 14.5 KB
Emit_Goblin_Electric_Sparks_B_02Mono ยท 48 kHz ยท 1.07 s ยท 12.8 KB
Emit_Goblin_Electric_Sparks_B_03Mono ยท 48 kHz ยท 1.26 s ยท 15.3 KB
Emit_Goblin_Electric_Sparks_B_04Mono ยท 48 kHz ยท 1.06 s ยท 13.1 KB
Emit_Goblin_Electric_Sparks_B_05Mono ยท 48 kHz ยท 1.23 s ยท 15.6 KB
Emit_Goblin_Electric_Sparks_B_06Mono ยท 48 kHz ยท 1.46 s ยท 16.6 KB
Layer 3
Volume 0 dB ยท Probability 40 % ยท Infinite loop ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st ยท no repeats within 3 plays
Emit_Goblin_Steam_A_01Mono ยท 48 kHz ยท 1.76 s ยท 21.9 KB
Emit_Goblin_Steam_A_02Mono ยท 48 kHz ยท 1.74 s ยท 21.4 KB
Emit_Goblin_Steam_A_03Mono ยท 48 kHz ยท 1.64 s ยท 20.7 KB
Emit_Goblin_Steam_A_04Mono ยท 48 kHz ยท 1.67 s ยท 20.9 KB
Emit_Goblin_Steam_A_05Mono ยท 48 kHz ยท 1.54 s ยท 19.8 KB
Layer 4
Volume 0 dB ยท Probability 40 % ยท Infinite loop ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st ยท no repeats within 3 plays
Emit_Goblin_Steam_B_01Mono ยท 48 kHz ยท 2.06 s ยท 18.6 KB
Emit_Goblin_Steam_B_02Mono ยท 48 kHz ยท 2 s ยท 18 KB
Emit_Goblin_Steam_B_03Mono ยท 48 kHz ยท 1.98 s ยท 16 KB
Emit_Goblin_Steam_B_04Mono ยท 48 kHz ยท 2.01 s ยท 18 KB
Emit_Goblin_Steam_B_05Mono ยท 48 kHz ยท 2.29 s ยท 20.1 KB
Emit_Goblin_Steam_B_06Mono ยท 48 kHz ยท 2.14 s ยท 19.3 KB
Technical details
- Event ID
- SFX_Gobliterator_Flame_Quadrant_Charge_Loop
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Gobliterator_Flame_Quadrant_Charge_Loop.json
- Event volume
- -1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_NPC_Goblin_Gobliterator_Attack (0 dB) โ AudioCat_NPC_Goblin_Gobliterator (-2 dB) โ AudioCat_NPC_Goblin (0 dB) โ AudioCat_NPC (0 dB) โ AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono ยท 48 kHz ยท 0.65 s ยท 12.4 KB
Used by
No usage found in the server files
No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.
Mentioned in 1 files that no item or NPC can reach
- Entity/EffectsEntity/Effects/Npc/Goblin/Goblin_Gobliterator/Flame_Quadrant_Charge.jsonWorld sound (audible to everyone)
Change history
Added in 0.7.0 (12/10/2026) ยท unchanged through 0.7.5