Gobliterator Death
Sound Event · 5.72 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB
NPC_Goblin_Gobliterator_Death_01Mono · 48 kHz · 5.72 s · 70.6 KB
Technical details
- Event ID
- SFX_Gobliterator_Death
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Gobliterator_Death.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 25 BlocksInherited
- Maximum hearing distance
- 70 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Goblin_Gobliterator (-2 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_VeryLoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 5.72 s · 70.6 KB
Used by
NPCs (3)
Goblin Gobliterator Phase3
Goblin_Gobliterator_Phase3
- Animation · Death
Goblin Gobliterator Phase3 HM
Goblin_Gobliterator_Phase3_HM
- Animation · Death
1 debug, template and unnamed entries
Gobliterator MkIIII
Template_Boss_Goblin_Gobliterator_Phase3
- Animation · Death
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5