Gobliterator Club Slam Impact
Sound Event · 3.7 s · 2 layers · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -3 dB
NPC_Goblin_Gobliterator_Mace_Impact_01Mono · 48 kHz · 2.28 s · 25.1 KB
NPC_Goblin_Gobliterator_Mace_Impact_02Mono · 48 kHz · 2.28 s · 25.2 KB
NPC_Goblin_Gobliterator_Mace_Impact_03Mono · 48 kHz · 2.28 s · 24.6 KB
NPC_Goblin_Gobliterator_Mace_Impact_04Mono · 48 kHz · 2.28 s · 24.5 KB
Layer 2
Volume +2 dB · Random Pitch -2 … +2 st
NPC_Goblin_Gobliterator_Club_Slam_Impact_01Mono · 48 kHz · 3.7 s · 22.3 KB
Technical details
- Event ID
- SFX_Gobliterator_Club_Slam_Impact
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Gobliterator_Club_Slam_Impact.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Goblin_Gobliterator_Attack (0 dB) → AudioCat_NPC_Goblin_Gobliterator (-2 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 2.28 s · 25.1 KB
Used by
More game files and server code (1)
- Instances/Forgotten_Temple_GoblinsInstances/Forgotten_Temple_Goblins/resources/TriggerVolumeData.jsonSoundEvent
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5