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NPCsBossGoblin Gobliterator

Gobliterator Club Slam Impact

Sound Event · 3.7 s · 2 layers · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -3 dB

NPC_Goblin_Gobliterator_Mace_Impact_01Mono · 48 kHz · 2.28 s · 25.1 KB

0:000:02

NPC_Goblin_Gobliterator_Mace_Impact_02Mono · 48 kHz · 2.28 s · 25.2 KB

0:000:02

NPC_Goblin_Gobliterator_Mace_Impact_03Mono · 48 kHz · 2.28 s · 24.6 KB

0:000:02

NPC_Goblin_Gobliterator_Mace_Impact_04Mono · 48 kHz · 2.28 s · 24.5 KB

0:000:02

Layer 2

Volume +2 dB · Random Pitch -2 … +2 st

NPC_Goblin_Gobliterator_Club_Slam_Impact_01Mono · 48 kHz · 3.7 s · 22.3 KB

0:000:03

Technical details

Event ID
SFX_Gobliterator_Club_Slam_Impact
Game File
Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Gobliterator_Club_Slam_Impact.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Goblin_Gobliterator_Attack (0 dB) → AudioCat_NPC_Goblin_Gobliterator (-2 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 2.28 s · 25.1 KB

Used by

More game files and server code (1)

  • Instances/Forgotten_Temple_GoblinsInstances/Forgotten_Temple_Goblins/resources/TriggerVolumeData.jsonSoundEvent

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Gobliterator Club Slam Impact — Hytale Sound Database | ZAP-Hosting