Gobliterator Barrel Explosion
Sound Event · 2.25 s – 2.74 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -3 dB · Random Pitch -10 … +5 st · no repeats within 3 plays
NPC_Goblin_Gobliterator_Rocket_Barrage_Explosion_01Mono · 48 kHz · 2.74 s · 31.8 KB
NPC_Goblin_Gobliterator_Rocket_Barrage_Explosion_02Mono · 48 kHz · 2.72 s · 29.9 KB
NPC_Goblin_Gobliterator_Rocket_Barrage_Explosion_03Mono · 48 kHz · 2.62 s · 28.2 KB
NPC_Goblin_Gobliterator_Rocket_Barrage_Explosion_04Mono · 48 kHz · 2.25 s · 26.1 KB
NPC_Goblin_Gobliterator_Rocket_Barrage_Explosion_05Mono · 48 kHz · 2.35 s · 26 KB
Technical details
- Event ID
- SFX_Gobliterator_Barrel_Explosion
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Gobliterator_Barrel_Explosion.json
- Event volume
- +5 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Goblin_Gobliterator_Attack (0 dB) → AudioCat_NPC_Goblin_Gobliterator (-2 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 2.74 s · 31.8 KB
Used by
More game files and server code (1)
- PrefabsPrefabs/Orbis/Goblins/Encounter_Cave_Slum_Dungeon/Elite_003/Encounter_Elite_003.prefab.jsonPrefab
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5