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NPCsBossGoblin Gobliterator

Gobliterator Arena Horn Local

Sound Event · 8 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB

NPC_Goblin_Gobliterator_Stage_3_Horn_StereoStereo · 48 kHz · 8 s · 119.8 KB

0:000:08

Technical details

Event ID
SFX_Gobliterator_Arena_Horn_Local
Game File
Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Gobliterator_Arena_Horn_Local.json
Event volume
-11 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
25 BlocksInherited
Maximum hearing distance
70 BlocksInherited
Spatiality (Spatial Blend)
0
Concurrent instances
1
Interruption prevented
Yes
Audio category
AudioCat_NPC_Goblin_Gobliterator (-2 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryLoudMigrated: Pitch, StartAttenuationDistance, MaxDistance
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 8 s · 119.8 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Mentioned in 1 files that no item or NPC can reach
  • Entity/EffectsEntity/Effects/Npc/Goblin/Goblin_Gobliterator/Gobliterator_Intro_Horn_Effect.jsonCustom sound (player only)

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Gobliterator Arena Horn Local — Hytale Sound Database | ZAP-Hosting