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OtherItemsHardmode Button

Goblinterator Diffuculty Activate

Sound Event · 1.77 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -2 dB · Random Pitch -1 … +1 st

Goblin_Gobliterator_Difficulty_Button_ActivateMono · 48 kHz · 1.77 s · 23.4 KB

0:000:01

Technical details

Event ID
SFX_Goblinterator_Diffuculty_Activate
Game File
Server/Audio/SoundEvents/SFX/Items/Hardmode_Button/SFX_Goblinterator_Diffuculty_Activate.json
Event volume
+2 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.77 s · 23.4 KB

Used by

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Goblinterator Diffuculty Activate — Hytale Sound Database | ZAP-Hosting