Goblinterator Diffuculty Activate
Sound Event · 1.77 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -2 dB · Random Pitch -1 … +1 st
Goblin_Gobliterator_Difficulty_Button_ActivateMono · 48 kHz · 1.77 s · 23.4 KB
Technical details
- Event ID
- SFX_Goblinterator_Diffuculty_Activate
- Game File
- Server/Audio/SoundEvents/SFX/Items/Hardmode_Button/SFX_Goblinterator_Diffuculty_Activate.json
- Event volume
- +2 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1.77 s · 23.4 KB
Used by
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5