Skip to content
NPCsBossGoblin Gobliterator

Goblin Pilot Fall Scream

Sound Event · 1.24 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1.5 … 0 dB · Random Pitch -2 … +2 st · no repeats within 1 plays

NPC_Goblin_Scrapper_VO_Thrown_Scream_01Mono · 48 kHz · 1.24 s · 17.4 KB

0:000:01

Technical details

Event ID
SFX_Goblin_Pilot_Fall_Scream
Game File
Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Goblin_Pilot_Fall_Scream.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
25 BlocksInherited
Maximum hearing distance
70 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
Yes
Audio category
AudioCat_NPC_Goblin_Scrapper (0 dB) → AudioCat_NPC_Goblin_Crowd (0 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryLoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.24 s · 17.4 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Mentioned in 1 files that no item or NPC can reach
  • Item/RootInteractionsItem/RootInteractions/NPCs/Boss/Goblin_Gobliterator/Root_Goblin_Gobliterator_Pilot_Fall.jsonWorld sound (audible to everyone)

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Goblin Pilot Fall Scream — Hytale Sound Database | ZAP-Hosting