Goblin Miner VO Sleep
Sound Event · Infinite loop · 1 layer · 8 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Infinite loop · Random Volume -1.5 … 0 dB · Random Pitch -1.5 … +1.5 st · no repeats within 5 plays
NPC_Goblin_Miner_VO_Sleep_01Mono · 48 kHz · 4.14 s · 37.8 KB
NPC_Goblin_Miner_VO_Sleep_02Mono · 48 kHz · 3.91 s · 33.9 KB
NPC_Goblin_Miner_VO_Sleep_03Mono · 48 kHz · 4.02 s · 37.1 KB
NPC_Goblin_Miner_VO_Sleep_04Mono · 48 kHz · 4.42 s · 36.2 KB
NPC_Goblin_Miner_VO_Sleep_05Mono · 48 kHz · 3.78 s · 33.7 KB
NPC_Goblin_Miner_VO_Sleep_06Mono · 48 kHz · 4.2 s · 39.3 KB
NPC_Goblin_Miner_VO_Sleep_07Mono · 48 kHz · 5.3 s · 50.4 KB
NPC_Goblin_Miner_VO_Sleep_08Mono · 48 kHz · 3.51 s · 32.7 KB
Technical details
- Event ID
- SFX_Goblin_Miner_VO_Sleep
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Intelligent/Goblin/Goblin_Miner/SFX_Goblin_Miner_VO_Sleep.json
- Event volume
- -4 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 2 BlocksInherited
- Maximum hearing distance
- 10 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 4
- Interruption prevented
- no
- Audio category
- AudioCat_NPC_Goblin_Miner (0 dB) → AudioCat_NPC_Goblin_Crowd (0 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 4.14 s · 37.8 KB
Used by
NPCs (5)
Dungeon Goblin Miner Patrol
Dungeon_Goblin_Miner_Patrol
- Animation · Sleep
Goblin Miner
Dungeon_Goblin_Miner
- Animation · Sleep
Goblin Miner
Goblin_Miner
- Animation · Sleep
2 debug, template and unnamed entries
Goblin Miner
Template_Dungeon_Goblin_Miner
- Animation · Sleep
Goblin Miner
Template_Goblin_Miner
- Animation · Sleep
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5