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NPCsIntelligentGoblin

Goblin Miner Candle Loop

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -6 dB · Infinite loop · Random Start Point Up To 10 s

Candle_Loop_01Mono · 48 kHz · 12.5 s · 122.9 KB

0:000:12

Technical details

Event ID
SFX_Goblin_Miner_Candle_Loop
Game File
Server/Audio/SoundEvents/SFX/NPC/Intelligent/Goblin/Goblin_Miner/SFX_Goblin_Miner_Candle_Loop.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
1 BlocksInherited
Maximum hearing distance
5 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_NPC_Goblin_Miner (0 dB) → AudioCat_NPC_Goblin_Crowd (0 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ExtremelyQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 12.5 s · 122.9 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Mentioned in 1 files that no item or NPC can reach
  • Entity/EffectsEntity/Effects/Npc/Goblin/Goblin_Miner_Candle.jsonWorld sound (audible to everyone)

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Goblin Miner Candle Loop — Hytale Sound Database | ZAP-Hosting