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WeaponsGoblinFlamethrower

Goblin Flamethrower Candle

Sound Event · Infinite loop · 1 layer · 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Infinite loop · Random Volume -4 … 0 dB · no repeats within 2 plays · Random Start Point Up To 4 s

Weapon_Flamethrower_Candle_Burn_Loop_01Mono · 48 kHz · 20.4 s · 261.5 KB

0:000:20

Weapon_Flamethrower_Candle_Burn_Loop_02Mono · 48 kHz · 20.4 s · 207.4 KB

0:000:20

Technical details

Event ID
SFX_Goblin_Flamethrower_Candle
Game File
Server/Audio/SoundEvents/SFX/Weapons/Goblin/Flamethrower/SFX_Goblin_Flamethrower_Candle.json
Event volume
-8 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
1 BlocksInherited
Maximum hearing distance
5 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
25
Interruption prevented
no
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_ExtremelyQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 20.4 s · 261.5 KB

Used by

Items and blocks (2)

1 debug, template and unnamed entries

Weapon_Flamethrower_Scrap_Dungeon

Weapon_Flamethrower_Scrap_Dungeon

  • Item sound

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Goblin Flamethrower Candle — Hytale Sound Database | ZAP-Hosting