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WeaponsGoblinFlamethrower

Goblin Flamethrower Burn

Sound Event · Infinite loop · 2 layers · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st · no repeats within 3 plays

Weapon_Flamethrower_Ignition_01Mono · 48 kHz · 3.35 s · 37.7 KB

0:000:03

Weapon_Flamethrower_Ignition_02Mono · 48 kHz · 3.35 s · 37.4 KB

0:000:03

Weapon_Flamethrower_Ignition_03Mono · 48 kHz · 3.35 s · 35.7 KB

0:000:03

Weapon_Flamethrower_Ignition_04Mono · 48 kHz · 3.35 s · 36 KB

0:000:03

Weapon_Flamethrower_Ignition_05Mono · 48 kHz · 3.35 s · 34.8 KB

0:000:03

Layer 2

Volume 0 dB · Infinite loop · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st · Random Start Point Up To 2 s

Weapon_Flamethrower_Burn_Loop_01Mono · 48 kHz · 21.6 s · 216 KB

0:000:21

Technical details

Event ID
SFX_Goblin_Flamethrower_Burn
Game File
Server/Audio/SoundEvents/SFX/Weapons/Goblin/Flamethrower/SFX_Goblin_Flamethrower_Burn.json
Event volume
-1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 3.35 s · 37.7 KB

Used by

Items and blocks (2)

1 debug, template and unnamed entries

Weapon_Flamethrower_Scrap_Dungeon

Weapon_Flamethrower_Scrap_Dungeon

  • Primary action · World sound (audible to everyone) · About an effect

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Goblin Flamethrower Burn — Hytale Sound Database | ZAP-Hosting