Goblin Flamethrower Burn
Sound Event · Infinite loop · 2 layers · 6 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st · no repeats within 3 plays
Weapon_Flamethrower_Ignition_01Mono · 48 kHz · 3.35 s · 37.7 KB
Weapon_Flamethrower_Ignition_02Mono · 48 kHz · 3.35 s · 37.4 KB
Weapon_Flamethrower_Ignition_03Mono · 48 kHz · 3.35 s · 35.7 KB
Weapon_Flamethrower_Ignition_04Mono · 48 kHz · 3.35 s · 36 KB
Weapon_Flamethrower_Ignition_05Mono · 48 kHz · 3.35 s · 34.8 KB
Layer 2
Volume 0 dB · Infinite loop · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st · Random Start Point Up To 2 s
Weapon_Flamethrower_Burn_Loop_01Mono · 48 kHz · 21.6 s · 216 KB
Technical details
- Event ID
- SFX_Goblin_Flamethrower_Burn
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Goblin/Flamethrower/SFX_Goblin_Flamethrower_Burn.json
- Event volume
- -1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 3.35 s · 37.7 KB
Used by
Items and blocks (2)
1 debug, template and unnamed entries
Weapon_Flamethrower_Scrap_Dungeon
Weapon_Flamethrower_Scrap_Dungeon
- Primary action · World sound (audible to everyone) · About an effect
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5