Goblin Feastmaster VO Vomit
Sound Event · 3.59 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Start Delay 0.4 s · Random Volume -1.5 … 0 dB · Random Pitch -1.5 … +1.5 st · no repeats within 3 plays
NPC_Goblin_Feastmaster_VO_Stampede_Prepare_03Mono · 48 kHz · 3.19 s · 32.4 KB
Technical details
- Event ID
- SFX_Goblin_Feastmaster_VO_Vomit
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Intelligent/Goblin/Goblin_Feastmaster/SFX_Goblin_Feastmaster_VO_Vomit.json
- Event volume
- 0 dBInherited
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 5
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Goblin_Feastmaster (0 dB) → AudioCat_NPC_Goblin (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Volume, Pitch, StartAttenuationDistance, MaxDistance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 3.19 s · 32.4 KB
Used by
NPCs (1)
Dungeon Feastmaster Feeding
Dungeon_Feastmaster_Feeding
- NPC behavior · World sound (audible to everyone)
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5