Gem Emit Loop
Sound Event · Infinite loop · 2 layers · 8 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -8 dB · Infinite loop
Gem_Emit_LOOPMono · 44.1 kHz · 4.25 s · 121.1 KB
Layer 2
Volume +6 dB · Start Delay 0.2 s · Probability 80 % · Infinite loop · Random Volume -10.5 … 0 dB · Random Pitch -1.82 … +1.65 st
Gem_Emit_Shimmer_01Mono · 44.1 kHz · 2.85 s · 69.6 KB
Gem_Emit_Shimmer_02Mono · 44.1 kHz · 2.65 s · 68.9 KB
Gem_Emit_Shimmer_03Mono · 44.1 kHz · 3.04 s · 73.9 KB
Gem_Emit_Shimmer_04Mono · 44.1 kHz · 3.01 s · 76 KB
Gem_Emit_Shimmer_05Mono · 44.1 kHz · 3.12 s · 75.5 KB
Gem_Emit_Shimmer_06Mono · 44.1 kHz · 3.33 s · 83.9 KB
Gem_Emit_Shimmer_07Mono · 44.1 kHz · 2.99 s · 69.4 KB
Technical details
- Event ID
- SFX_Gem_Emit_Loop
- Game File
- Server/Audio/SoundEvents/BlockSounds/Gem/SFX_Gem_Emit_Loop.json
- Event volume
- -8 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 2 BlocksInherited
- Maximum hearing distance
- 10 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Ambient (0 dB)
- Inherits from
- SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 4.25 s · 121.1 KB
Used by
Items and blocks (7)
Diamond
Rock_Gem_Diamond
- Block · Continuous noise
Emerald
Rock_Gem_Emerald
- Block · Continuous noise
Ruby
Rock_Gem_Ruby
- Block · Continuous noise
Sapphire
Rock_Gem_Sapphire
- Block · Continuous noise
Topaz
Rock_Gem_Topaz
- Block · Continuous noise
Voidstone
Rock_Gem_Voidstone
- Block · Continuous noise
Zephyr
Rock_Gem_Zephyr
- Block · Continuous noise
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5