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BlocksGem

Gem Emit Loop

Sound Event · Infinite loop · 2 layers · 8 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -8 dB · Infinite loop

Gem_Emit_LOOPMono · 44.1 kHz · 4.25 s · 121.1 KB

0:000:04

Layer 2

Volume +6 dB · Start Delay 0.2 s · Probability 80 % · Infinite loop · Random Volume -10.5 … 0 dB · Random Pitch -1.82 … +1.65 st

Gem_Emit_Shimmer_01Mono · 44.1 kHz · 2.85 s · 69.6 KB

0:000:02

Gem_Emit_Shimmer_02Mono · 44.1 kHz · 2.65 s · 68.9 KB

0:000:02

Gem_Emit_Shimmer_03Mono · 44.1 kHz · 3.04 s · 73.9 KB

0:000:03

Gem_Emit_Shimmer_04Mono · 44.1 kHz · 3.01 s · 76 KB

0:000:03

Gem_Emit_Shimmer_05Mono · 44.1 kHz · 3.12 s · 75.5 KB

0:000:03

Gem_Emit_Shimmer_06Mono · 44.1 kHz · 3.33 s · 83.9 KB

0:000:03

Gem_Emit_Shimmer_07Mono · 44.1 kHz · 2.99 s · 69.4 KB

0:000:02

Technical details

Event ID
SFX_Gem_Emit_Loop
Game File
Server/Audio/SoundEvents/BlockSounds/Gem/SFX_Gem_Emit_Loop.json
Event volume
-8 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 4.25 s · 121.1 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Gem Emit Loop — Hytale Sound Database | ZAP-Hosting