Furnace Bench Processing
Sound Event · Infinite loop · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Infinite loop · Random Pitch -1.82 … +1.65 st
Furnace_Bench_Processing_Loop_01Mono · 44.1 kHz · 8.78 s · 326.4 KB
Technical details
- Event ID
- SFX_Furnace_Bench_Processing
- Game File
- Server/Audio/SoundEvents/SFX/UI/Interactions/Benches/SFX_Furnace_Bench_Processing.json
- Event volume
- -4 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.4
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_Ambient (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 8.78 s · 326.4 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5