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UIInteractions

Furnace Bench Processing

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Infinite loop · Random Pitch -1.82 … +1.65 st

Furnace_Bench_Processing_Loop_01Mono · 44.1 kHz · 8.78 s · 326.4 KB

0:000:08

Technical details

Event ID
SFX_Furnace_Bench_Processing
Game File
Server/Audio/SoundEvents/SFX/UI/Interactions/Benches/SFX_Furnace_Bench_Processing.json
Event volume
-4 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.4
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 8.78 s · 326.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Furnace Bench Processing — Hytale Sound Database | ZAP-Hosting