Frog Croak
Sound Event · Infinite loop · 1 layer · 6 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -1 dB · Infinite loop · Random Volume -6 … 0 dB · Random Pitch -1 … +2 st
Frog_Croak_01Mono · 44.1 kHz · 0.74 s · 10.5 KB
Frog_Croak_02Mono · 44.1 kHz · 0.82 s · 11 KB
Frog_Croak_03Mono · 44.1 kHz · 0.76 s · 11.9 KB
Frog_Croak_04Mono · 44.1 kHz · 0.95 s · 21.7 KB
Frog_Croak_05Mono · 44.1 kHz · 1.88 s · 42.9 KB
Frog_Croak_06Mono · 44.1 kHz · 1.07 s · 27.3 KB
Technical details
- Event ID
- SFX_Frog_Croak
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Frog/SFX_Frog_Croak.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Frog (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.74 s · 10.5 KB
Used by
Items and blocks (1)
NPCs (2)
Frog
Frog_Green
- Animation · Croak
Frog
Temple_Frog_Green
- Animation · Croak
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5