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NPCsBeastsFrog

Frog Croak

Sound Event · Infinite loop · 1 layer · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -1 dB · Infinite loop · Random Volume -6 … 0 dB · Random Pitch -1 … +2 st

Frog_Croak_01Mono · 44.1 kHz · 0.74 s · 10.5 KB

0:000:00

Frog_Croak_02Mono · 44.1 kHz · 0.82 s · 11 KB

0:000:00

Frog_Croak_03Mono · 44.1 kHz · 0.76 s · 11.9 KB

0:000:00

Frog_Croak_04Mono · 44.1 kHz · 0.95 s · 21.7 KB

0:000:00

Frog_Croak_05Mono · 44.1 kHz · 1.88 s · 42.9 KB

0:000:01

Frog_Croak_06Mono · 44.1 kHz · 1.07 s · 27.3 KB

0:000:01

Technical details

Event ID
SFX_Frog_Croak
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Frog/SFX_Frog_Croak.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Frog (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.74 s · 10.5 KB

Used by

NPCs (2)

Frog

Frog_Green

  • Animation · Croak

Frog

Temple_Frog_Green

  • Animation · Croak

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Frog Croak — Hytale Sound Database | ZAP-Hosting