Skip to content
BlocksFlame

Flame Ignite

Sound Event · 1.52 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Start Delay 0.05 s · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st

Torch_OnMono · 44.1 kHz · 1.47 s · 47 KB

0:000:01

Technical details

Event ID
SFX_Flame_Ignite
Game File
Server/Audio/SoundEvents/BlockSounds/Flame/SFX_Flame_Ignite.json
Event volume
-3.1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.47 s · 47 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Flame Ignite — Hytale Sound Database | ZAP-Hosting