Flame Build
Sound Event · 1.47 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -0 dB · Random Pitch -1.82 … +1.65 st
Torch_OnMono · 44.1 kHz · 1.47 s · 47 KB
Technical details
- Event ID
- SFX_Flame_Build
- Game File
- Server/Audio/SoundEvents/BlockSounds/Flame/SFX_Flame_Build.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 1.47 s · 47 KB
Used by
Items and blocks (4)
Fire
Deco_Fire
- Block sound set · Place
Fire
Fluid_Fire
- Block sound set · Place
- Secondary action · World sound (audible to everyone)
Scrap Flamethrower
Weapon_Flamethrower_Scrap
- Primary action · World sound (audible to everyone)
1 debug, template and unnamed entries
Weapon_Flamethrower_Scrap_Dungeon
Weapon_Flamethrower_Scrap_Dungeon
- Primary action · World sound (audible to everyone)
NPCs (2)
2 debug, template and unnamed entries
Goblin Scrapper
Template_Dungeon_Goblin_Burner
- NPC behavior · World sound (audible to everyone)
Goblin Scrapper
Template_Goblin_Burner
- NPC behavior · World sound (audible to everyone)
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5