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BlocksFlame

Flame Build

Sound Event · 1.47 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -0 dB · Random Pitch -1.82 … +1.65 st

Torch_OnMono · 44.1 kHz · 1.47 s · 47 KB

0:000:01

Technical details

Event ID
SFX_Flame_Build
Game File
Server/Audio/SoundEvents/BlockSounds/Flame/SFX_Flame_Build.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.47 s · 47 KB

Used by

Items and blocks (4)

1 debug, template and unnamed entries

Weapon_Flamethrower_Scrap_Dungeon

Weapon_Flamethrower_Scrap_Dungeon

  • Primary action · World sound (audible to everyone)

NPCs (2)

2 debug, template and unnamed entries

Goblin Scrapper

Template_Dungeon_Goblin_Burner

  • NPC behavior · World sound (audible to everyone)

Goblin Scrapper

Template_Goblin_Burner

  • NPC behavior · World sound (audible to everyone)

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Flame Build — Hytale Sound Database | ZAP-Hosting